Plains Sworn Devlog #1. Bags, gear, stats, spells, quests, and a boss fight. This is a solo-dev AI-built MMO inspired by Classic WoW, and it's growing fast.
Since the last video, Plains Sworn has gone from a zone experiment to something that actually plays like a game. This update covers the new chat and combat log, a real bag and inventory system, equippable gear with a live stat engine, usable consumables, auto-attack, a spellbook with learnable abilities like Frost Shock, Chain Lightning, and Earthen Ward, a full quest log with tracking, dual-function NPCs, and our first group boss: Grim Tusk the Butcher (our love letter to Hogger).
Everything is still being built with AI on Spawn.co, no traditional coding. Systems are rough, bugs are real, and Chain Lightning is hilariously overtuned. But the core loop is coming together. Kill mobs, complete quests, earn XP, level up, learn new spells, equip better gear. The goal is a single dense zone that plays like a Classic+ WoW experience with its own identity, lore, and systems.
If you want to follow development, give feedback, or start building your own AI-powered game, join the community Discord (linked in pinned comment). Plains Sworn is playable now on Spawn.co.
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TIMESTAMPS:
0:00 - Introduction & Project Origins
0:44 - Update Overview & Naming It "Plains Sworn"
2:05 - Chat Box & Combat Log
2:28 - Bag & Inventory System
2:49 - Usable Items & Consumables
3:09 - Equipment & Live Stat Engine
3:55 - Spells, Tooltips & Auto-Attack
4:38 - Bug Fixes & Highlights
5:00 - Dual-Function NPCs & Spell Training
5:43 - Quest Log & Tracking System
6:19 - Combat Demo & Projectile Work
7:09 - Quest Turn-In & Leveling Up
8:13 - Learning Chain Lightning & Flame Shock
9:15 - New Quests & Placeholder Content
11:35 - Spirit Area & New Enemy Types
12:00 - Level 5 & Earthen Ward
14:06 - Spooky Forest & Spirit Visuals
15:35 - Grim Tusk the Butcher (Our Hogger)
18:15 - Live Debugging with the AI Agent
19:23 - Outro & Community Links
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