Mass Effect Legendary Edition-What's Changing

Описание к видео Mass Effect Legendary Edition-What's Changing

Shepard can now sprint out of combat
Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
Weapon accuracy and handling has been significantly improved
All relevant enemies now take headshot damage in the first game
Ammo mode can now drop throughout the whole games
All weapons can be used by any class without penalty
Weapons cool down much faster
Medi-gel usage has been improved
Base cooldown reduced
Levelling benefits increased
Increased Liara’s bonus to cooldowns
Inventory management improvements
Items can now be flagged as “Junk”
All Junk items can be converted into Omni-gel or sold to merchants at once
Inventory and stores now have sorting functionality
Some abilities have been rebalanced


Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
Cover has been improved across the trilogy
Additional cover added to some encounters
Entering and exiting cover is now more reliable
XP has been rebalanced in the first game )

Changes to the Mako
Improved handling
Improved camera controls
Resolved issues preventing the Mako from accurately aiming at lower angles
Shields recharge faster
New thrusters added for a speed boost
Its cooldown is separate from the jump jets’
The XP penalty while in the Mako has been removed
Touching lava no longer results in an instant Mission Failure and instead deals damage over time


New unified launcher for all three games
Includes trilogy-wide settings for subtitles and languages
Saves are still unique to each game and can be managed independently of each other
Updated character creator options, as mentioned above
FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
Achievements across the trilogy have been updated
New achievements have been added to the trilogy
Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
Achievements that were streamlined into one and made redundant were removed
A number of achievements have had their objectives/descriptions and/or names updated
Integrated weapons and armor DLC packs
Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
Additional gameplay & Quality of life improvements
Audio is remixed and enhanced across all games
Hundreds of legacy bugs from the original releases are fixed
Native controller and 21:9 display support on PC, with DirectX 11 compatibility


There also added the Mass Effect: Genesis comics by Dark Horse into the base experience before Mass Effect 2 and 3 as an optional experience so players can make choices from previous games no matter where they choose to start.

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