Most Impressive Board Game: 1986 Fireball Island

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1986 Fireball Island Board Game Review
Today’s retro toy is the most impressive board game I own, the 1986 Fireball Island by Milton Bradley.

The game board is a detailed 3-D molded island.

The game comes with two precarious looking bridges to create a path over the water.

The top of the island’s mountain is guarded by a fireball spitting Idol. The game comes with 5 red fireballs, 4 playing pieces, 4 tokens, 1 die, 1 jewel, and 48 cards. The cards give the players tools to help survive the island or sabotage the other players.

The objective of the game is to reach the top of the island, steal the jewel from the idol, and make your way down to the docks to escape while avoiding a horrible fiery death.

All players start on Dead Man’s Plateau, follow Witchlord Trail to Thunder Alley. The path branches off at Skeleton Head Beach and player can Blister Run or Fireflash Chute to the top of the mountain, Vul Kar Point. If you’re the first player to Vul Kar Point, you steal the jewel from the idol and race down Fireflash Chute, to High Road, then Grim Gully, navigate the bridges of Chasm Peak, and make your escape down Viper pass to the the Dock.

Other players can steal the jewel from you if they pass your playing piece. The first player to reach the docks with the idol wins. The rest are left to rot on the island.

Any time a one is rolled on the die, a fireball must be triggered. The fireball has to target a player, if possible. If you’re the only player in the line of fire, you’re forced to blow up your own pawn.

There are very few safe spaces on the map. Even if you only move 5 spaces from the start, you can be hit. If you get hit or even touched by a fireball, you lose a turn while your pawn rolls in mud in agony in the nearest smolder pit.

Just when you think you're safe from one fireball, you’re in range of the next.

The idol at the top of the mountain can rotate all the way around to spit fireballs at you too from all kinds of angles.

Sometimes another player can unintentionally save you from a fireball. Other times, the island is greedy and it is going to take you all out.

If this island was real, no one would be getting off of it alive.

Not even the bridges are safe. You get knocked off the bridge by a fireball, you have to swim back the bluff and take the long climb back.

The game also adds more random elements with its cave system. There are 6 numbered caves on scattered all over the board. Cave 4 is a dead end. If you enter a cave you can roll the die to see from which numbered cave you exit. It could be a short cut...or it might not.

If you enjoyed this retro toy review, you may also enjoy my review of Pee-wee’s Playhouse Playset at:    • 1988 Pee-wee's Playhouse Playset Review  

Or Dragonheart Dragon Action Figures at:    • Dragonheart Toys: Draco, Medusa, Razo...  

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Music: Youtube Free Music "Americana Aspiring" Americana - Aspiring by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
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