Spirit Hunter: Death Mark is a horror visual novel adventure game developed by Experience, and is the first entry in the Spirit Hunter[b] series. It was originally released by Experience in Japanese in 2017 for PlayStation Vita, and for PlayStation 4, Nintendo Switch and Xbox One; Aksys Games released the game in English for the same platforms except Xbox One, and additionally released a Microsoft Windows version in both English and Japanese. It is followed by two sequels: 2018's Spirit Hunter: NG, and the upcoming Shibito Magire.
The game was directed by Motoya Ataka and produced by Hajime Chikami, with art by Rui Tomono and Fumiya Sumio, and music by Naoaki Jimbo. It was well received by critics.
The story is set in H City, Tokyo, where it follows an amnesiac, player-named man whose default name is Kazuo Yashiki. In the beginning of the game, Yashiki notices that he carries a scar on his arm, called the Mark, which according to rumors is caused by curses or contact with ghosts, and will lead to its bearer's death at dawn. After noticing the Mark, he blanks out, and finds himself in front of Kujou Mansion, where he finds its owner, Saya Kujou, dead. Kujou also bore the Mark, and had researched it, but died before finding a solution.
spirit Hunter: Death Mark was well received by critics, according to the review aggregator Metacritic. The game was described by game publications as one of the best Nintendo Switch horror games and as one of the best horror visual novels, won Digitally Downloaded's 2018 silver game of the year award in multiple categories, and was included in a PC Gamer feature about "exciting gems" on Steam.
Famitsu appreciated the game's atmosphere, typical of Japanese horror films, and how the gameplay made the game accessible to players who are not good at action games.
The PlayStation Vita version of the game was the eighth best selling physical video game in Japan during its debut week, with 7,099 physical copies sold; the PlayStation 4, Nintendo Switch and Xbox One versions did not chart at all in Media Create's weekly Japanese sales chart for their debut weeks, however, meaning that they sold less than 3,081, 2,046 and 2,384 physical copies each, respectively. Three weeks after the game's international release, however, over 100,000 copies of the game had been sold worldwide. The PlayStation Vita print release was additionally the best selling physical PlayStation Vita game in the UK during its debut week in December 2018 according to GfK Chart-Track.
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