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Скачать или смотреть Shadow of War - Online Conquest, Random Tips and the Vendetta Set

  • Alpha545 Gaming
  • 2020-02-06
  • 9127
Shadow of War - Online Conquest, Random Tips and the Vendetta Set
Middle-EarthShadow of WarOnlineConquestFortressAssaultGoldRatingVendettaLegendaryGearBuildSkillsOverlordCaptainsTipsTricksStrategy
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Описание к видео Shadow of War - Online Conquest, Random Tips and the Vendetta Set

Additional tips and info below!

This video is basically a dump for hints and tips that were too short to get their own videos. The Vendetta set build is an exception on this. I really struggled with finding a good way to showcase it's potential properly. Eventually I decided to weave it into this video.

I don't know exactly how different damage boosts are added in the game but I thought I'd write out the damage percentages with this build for those interested.

The Vendetta set gives a general boost of 3 * 15% = 35% and a weapon specific boost of 33%.
Perfect Warrior gems give a general boost of 2 * 15% = 30% and a weapon specific boost of 30%.
Assuming damage is simply added this results in:
Weapon specific boost: 35% + 33% + 30% + 30% = 128%
General damage boost: 35% + 30% = 65%

This would result in the following damage stats when below 35% health with a level 80 Vendetta set:
Sword: 169 * 2.28 = 385.32
Dagger: 1310 * 2.28 = 2986.8
Bow: 425 * 2.28 = 969
I don't know what the base damage boost on critical hits is but you get 50% increased critical hit damage from maxed out Predator Prestige.

As the '10 Might when striking a Dazed captain' secondary effect on the Vendetta sword was rarely actually helpful, I ended up re-rolling to have '10 Might on a Critical Hit' as the secondary effect.
This makes headshots very effective for getting Might fast. (4 shots now double charge Might, though I have Fatal Might active and have maxed out Combat Prestige.)

I didn't show it but don't forget the glaive. The glaive's damage seems to scale with the sword's damage but it does more damage per individual swing. It also breaks wooden shields without the need for a high hit streak.
Rolling into captains or grunts briefly staggers them so you can charge a swing.
I find I have more success with the 'Mighty Swing' skill than the 'Deadly Striker' skill, but that may well just be me.
Combining the glaive with the slow time effect and extra damage (yes, even MORE damage) you get from 'Ringwraith' (Talion's wrath ability) has won me several Online Conquests with otherwise basically invulnerable Overlords. Of course I was using the Vendetta set and Perfect Warrior gems as well.

'Death Defying' is a trait tanks have. It allows them, when brought to their knees, to get back up with some health restored. Higher level captains come back with full health, effectively making it so you have to fight the captain twice and wasting a lot of precious time. Any attacks they have adapted to they will still be adapted to. The trait is triggered whenever they first get on their knees for a death blow. In addition to the methods of bypassing the trait mentioned in the video, stealth attacks from above (like those from the back of a graug) and glaive swings also seem to bypass the trait.

I think that for Talon Strike to kill grunts you just need a high damage ranged weapon. I think it's somewhere between level 60 and level 80 where it starts being lethal. Keep in mind that the longbow does more damage than the normal bow and the hammer and that Warrior gems add damage as well.

Don't forget to ask if you have any questions!

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