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Скачать или смотреть Unity Asset Store Pack - RPG Editor: ORK Framework 3

  • Game Dev Tools HQ
  • 2025-02-25
  • 131
Unity Asset Store Pack - RPG Editor: ORK Framework 3
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Flexible and powerful framework to build your own RPG of any kind, without writing a single line of code.Using the Unity UI module requires having the Unity UI and TextMesh Pro packages imported in your project.ORK 3 is built upon and includes Makinom 2 Pro.Unity CompatibilityRequires at least Unity 2019.4, using LTS versions is recommended.Please note that new Unity releases might be incompatible until an update has been released.ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.A massive package filled with features to build any kind of RPG, 2D or 3D!ORK has been available for Unity since 2010!Website | Support | Documentation | TutorialsI created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.All you need!ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.See ORK 3 in action and download the 2D RPG Quickstart, 3D RPG Quickstart, 3D RPG Playground, 3D Action RPG or 2D Grid Battle RPG Unity project.Join ORK's friendly community and get support in the support forum.Documentation & TutorialsORK 3's guide is filled with extensive documentation and tutorials.For a quick start into ORK 3, check out the 2D RPG Quickstart or 3D RPG Quickstart series. For a more detailed look into creating complex projects, check out the long form tutorial series, e.g. setting up a status system or 3D RPG Playground with turn based or active time battles.Looking for action combat? Check out the 3D Action RPG series.Want to learn about battle grids? Take a look at the 2D Grid Battle RPG series.Status SystemThe highly flexible status system can be set up as simple or complex as you need it for your game.Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.Other status system features:status effectsmodifierscombatantsclassesstatus bonusesstatus conditionsBattle SystemsORK 3 includes 4 different battle systems:Turn BasedActive TimeReal TimePhaseEach system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!Additionally, you can use battle grids in all battle systems.There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.Inventory SystemThe inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.multiple currenciesitemsequipmentequipable AIcraftingItems, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.Other SystemsHere are some of the other systems included in ORK 3:battle AImove AIareas/teleportsinputs and control mapsfactionsformations and grid formationsquestsresearch treesshortcut slotsloot tablesPlayer/Camera ControlsIncludes multiple built-in player and camera controls, e.g. button or mouse movement, first p

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