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Скачать или смотреть Halo MCC | Spartan Ops 5-1 "Spartan Miller" - Legendary Solo (No deaths)

  • Siul's Random Videos
  • 2021-08-06
  • 49
Halo MCC | Spartan Ops 5-1 "Spartan Miller" - Legendary Solo (No deaths)
HaloMaster ChiefCollectionMCCHalo 4Spartan OpsCampaignStoryLegendaryFlawlessNo deathsSoloEpisode 5Memento MoriChapter 1Spartan Miller
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Описание к видео Halo MCC | Spartan Ops 5-1 "Spartan Miller" - Legendary Solo (No deaths)

In the very first failable mission, a Promethean army gets blown up. Good thing there were enough rockets to blow up a cruiser.

The single most difficult mission, if the spawn-blocking strategy isn't used. The spot I used is very safe, and provides a constant supply of rockets. Despite that, I sometimes venture out to get rockets from a different crate, because I know I will eventually run out in the hiding spot. When staying behind the box, the biggest threat are Crawler Snipes that will instantly kill you when you peak out to shoot the Knights, and they even like to circle around and shoot you when you least expect it. Note: it is very risky to shoot rockets at Knights that are hacking away at the devices. They can melee the rocket back at the player.

When the objective has been successfully defended, enemies will gather around the crate and it is very tricky to get out. Peaking out will most certainly mean a Battlewagon will do its special leap attack that can actually go right through the crate, and at this point, rockets are most certainly running out, so options are limited. I brought a turret with me to shoot Knights from soft cover, but messed it up by dropping it too far out.

As for the button and the two Commanders, there are certain nuances about this section. The Commanders hold their ground as long as the button hasn't been pressed. Pressing it will make them aggressively push. If there was a wave in progress during the defend section when the objective was completed, killing a Commander will spawn an additional wave - even after pressing the button. If a wave spawned immediately after the objective was completed, there will be no wave after pressing the button and killing a Commander, but this is very hard to time on purpose.

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