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Скачать или смотреть Understanding the Error When Using Structs and Enums in Functions in C

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  • 2025-09-04
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Understanding the Error When Using Structs and Enums in Functions in C
Why am I getting error when using Structs and Enums in Function?
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Описание к видео Understanding the Error When Using Structs and Enums in Functions in C

A guide to resolving errors related to using `structs` and `enums` in C functions. Learn how to pass parameters correctly to avoid crashes.
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This video is based on the question https://stackoverflow.com/q/64752020/ asked by the user 'gmark11' ( https://stackoverflow.com/u/13433803/ ) and on the answer https://stackoverflow.com/a/64752223/ provided by the user 'Jabberwocky' ( https://stackoverflow.com/u/898348/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Understanding the Error When Using Structs and Enums in Functions in C

When you are working with C programming, you may encounter several common issues, especially when dealing with structs and enums. One such issue arises when attempting to pass these data types as parameters to functions, which often leads to frustrating errors. In this guide, we'll break down a specific problem related to passing structs and enums in a C function and, more importantly, how to resolve it effectively.

The Problem at Hand

You are trying to call a function, new_game, which accepts a pointer to a struct and two enum values. However, your program crashes and returns an error during execution. Here’s a quick look at the relevant pieces of your code:

The Enums and Structs Defined

[[See Video to Reveal this Text or Code Snippet]]

The Function Call

You have this function call in your code:

[[See Video to Reveal this Text or Code Snippet]]

And your function is defined as follows:

[[See Video to Reveal this Text or Code Snippet]]

Why the Error Occurs

The error you are experiencing is likely due to the game pointer not being initialized before it's passed to the new_game function. Here’s the crucial part to understand:

Uninitialized Pointer: The line Game *game; means that you’ve declared a pointer to Game, but it points nowhere. If you attempt to dereference it (accessing its members), it results in a segmentation fault, leading to your program crashing.

How to Fix It

To resolve this issue, you need to ensure that your game variable is properly initialized before passing it to the function. Here’s how you can do that:

Step 1: Declare a Game Variable

Instead of declaring a pointer, you can directly declare a Game variable:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Pass the Address of the Variable

Then, modify your function call to pass the address of the game variable, like this:

[[See Video to Reveal this Text or Code Snippet]]

Summary of the Correct Code

Here’s how the corrected version of your code should look:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

In summary, the primary issue you faced was passing an uninitialized pointer to a function. By ensuring your game variable is initialized and using its address in the function call, you can effectively avoid the crashing error. Remember, working with pointers requires careful management to prevent dereferencing invalid memory addresses. Happy coding!

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