Dealing with Godot's root motion bullshit once and for all

Описание к видео Dealing with Godot's root motion bullshit once and for all

In the last episode of my character controller series I did a mistake when implementing a small root motion feature. The whole situation threw me off guard, stained the reputation and ruined the end of a beautiful series. I wont reapload anything and will leave the stained video forever in that state, but I returned with the revenge. In this 4.5 episode I will extensively discuss Godot's root motion algorithms to achieve deep understanding of what is going on when skeleton animation is being played. Then I'll suggest a nuclear solution for all root motion problems for all eternity, that is suitable both for classical Godot's logic-inside-animations approach and for my beloved decoupling of model and presentation.

00:00 What went wrong
02:07 Review of bad ways to fix root motion
04:40 What is the real cause of all this
06:24 Despair and insight
07:57 Nuclear solution

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