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Скачать или смотреть 3ds Max Episode 13 Graph Modeling

  • Graph Studio Archviz Tutorial
  • 2025-12-02
  • 15
3ds Max  Episode 13  Graph Modeling
#3dsMax#3dsMaxTutorial#ArchViz#ArchitecturalVisualization#3DModeling#3dsMaxModeling#ProGraphStudio#BehrouzBigham#graphstudio3dsmaxtips#PathDeform#LandscapeDesign
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Скачать 3ds Max Episode 13 Graph Modeling бесплатно в качестве 4к (2к / 1080p)

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Описание к видео 3ds Max Episode 13 Graph Modeling

Welcome to Episode 13 of the Comprehensive Architectural Visualization Package

This episode solves the #1 nightmare in site modeling: creating perfect curved roads with zero texture stretching. If you've ever struggled with asphalt textures going crazy on curves, this is your solution.

Instructor: Behrouz Bigham
Presented by: Pro GraphStudio
Instagram: @bighambehrouz

📢 Don't Forget:
👍 Like this video
💬 Drop your questions in the comments
🔔 Subscribe & turn on notifications
📤 Share with everyone who struggles with site modeling

📌 What You'll Master in This Episode:

🔹 Step 01: Why Sweep Modifier FAILS for Roads
Sweep creates horrible UV stretching on curves
Textures become unusable on anything but straight paths
There's a better way...

🔹 Step 02: The Studio Secret – PathDeform (WSM)
Create road as a straight Plane with high segments
Draw your curved path with a 2D Line (spline)
Apply PathDeform (WSM) → Pick Path → Move to Path
Result: Perfect curved road in 30 seconds

🔹 Step 03: Why PathDeform Is Superior
Preserves 100% perfect UVW mapping
Asphalt textures flow naturally along curves
Edit the spline → road updates live (Show End Result)
Add Fillet to corners → instant smooth turns

🔹 Step 04: Professional Sidewalks with Sweep
Detach spline (as copy) → Apply Sweep modifier
Use Bar preset or custom profile
Perfect parametric sidewalks in seconds

🔹 Step 05: Two Methods for Perfect Curbs
Method 1: Spacing Tool → distribute modular 3D curb pieces
Method 2: Draw L-shaped profile → Sweep with custom section
Both methods = production-ready results

🔹 Step 06: Bonus – Retopology Modifier
Converts messy geometry to clean quads
Perfect for cleaning imported CAD data
The secret weapon for perfect topology

💡 Why This Episode Is Essential:
Every Archviz project needs roads, paths, and site elements. 90% of artists do it wrong and fight with stretched textures for hours. After this episode, you'll create perfect curved roads faster than they can make straight ones.

This is the difference between amateur and professional site modeling.

🔥 Best Search Keywords:
3ds Max curved road, PathDeform tutorial, fix texture stretching, 3ds Max site modeling, 3ds Max landscape tutorial, perfect road UVs, 3ds Max sidewalk curb, Spacing Tool road, Retopology modifier, Archviz site plan, Behrouz Bigham, Pro GraphStudio

🎯 Perfect For:
Architects, landscape designers, urban planners, and every 3D artist who needs to create realistic site plans with complex road networks.

🔗 Full series:
📺    / @prographstudio  

📥 Full Persian (Farsi) version + all project files exclusively on GraphStudio
Get access now: https://t.me/Graph_studios

#3dsMax #PathDeform #SiteModeling #CurvedRoad #LandscapeDesign #ArchvizTutorial #3dsMaxLandscape #PerfectUVs #BehrouzBigham #ProGraphStudio

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