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Скачать или смотреть Resolving the NoClassDefFoundError for AsyncHttpClient in Unity with Android

  • vlogize
  • 2025-10-11
  • 1
Resolving the NoClassDefFoundError for AsyncHttpClient in Unity with Android
Class not found : com.loopj.android.http.AsyncHttpClientjavaandroidhttpasynchronous
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Описание к видео Resolving the NoClassDefFoundError for AsyncHttpClient in Unity with Android

Learn how to resolve the `NoClassDefFoundError` when working with AsyncHttpClient in your Android Unity plugins. Follow our clear steps to ensure your dependencies are correctly configured.
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This video is based on the question https://stackoverflow.com/q/68221972/ asked by the user 'Lilian Sananikone' ( https://stackoverflow.com/u/16297802/ ) and on the answer https://stackoverflow.com/a/68470624/ provided by the user 'Lilian Sananikone' ( https://stackoverflow.com/u/16297802/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Class not found : com.loopj.android.http.AsyncHttpClient

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Resolving the NoClassDefFoundError for AsyncHttpClient in Unity

When developing plugins for Unity using Android Studio, you may encounter an error that can stump even experienced developers: java.lang.NoClassDefFoundError. This error usually indicates that a specific class cannot be found during runtime, which can lead to frustrating debugging sessions. If you've received an error similar to this regarding com.loopj.android.http.AsyncHttpClient, you're not alone. In this post, we'll explore what causes this error and how you can systematically resolve it.

Understanding the Problem

In the context of Unity and Android integration, a NoClassDefFoundError typically arises when:

The required library hasn't been included properly in your build path.

There might be a problem with the way the dependencies are set up in your Gradle files.

In your case, the error message points directly to the AsyncHttpClient class from the Loopj library, suggesting that the class file is missing during the build process or not accessible at runtime.

Solution: Adding the Missing Dependencies

To fix the NoClassDefFoundError, you will need to ensure that the required dependency for AsyncHttpClient is included in your project. Here's how to do that:

Step-by-Step Guide

Open Your build.gradle File:
Locate the build.gradle file for your module in the Android Studio project.

Add the Dependency:
Within the dependencies block, add the following line:

[[See Video to Reveal this Text or Code Snippet]]

This line instructs Gradle to include the Loopj AsyncHttp library in your build.

Handle HTTP Client Dependencies:
The AsyncHttpClient library relies on the cz.msebera.android.httpclient library. You will need to make sure this is also included in your dependencies. Add the following if it’s not already present:

[[See Video to Reveal this Text or Code Snippet]]

Import the Necessary Classes:
In your Java or Kotlin files, make sure to import the classes you need from the AsyncHttpClient library. You can do this by adding:

[[See Video to Reveal this Text or Code Snippet]]

Sync the Gradle:
After making these changes, sync your Gradle project. This will download the necessary libraries and set them up properly.

Build and Test Your Project:
Once the project has successfully built, run your Unity project again and check if the error persists.

Conclusion

Encountering a NoClassDefFoundError can be a significant hiccup in your development process, especially when integrating third-party libraries in Unity for Android development. By following the steps outlined above, ensuring that the necessary dependencies are included in your build configuration, you should be able to successfully resolve this error.

If you continue to face issues, double-check your Gradle files and confirm that there are no typos or incorrect configurations. Happy coding, and may your plugin efforts be fruitful!

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