[Mvp's Series & K/A/D/A Stats] Hide Online: Hunters Vs Props / Custom Color Room / Cafe & Mall

Описание к видео [Mvp's Series & K/A/D/A Stats] Hide Online: Hunters Vs Props / Custom Color Room / Cafe & Mall

K/A/D/A - Stats


Survival Time: 5 Minutes

Total Results: 12 Kills / 8 Assistances / 7 Deaths / 7 Absence

FM DR: 6/10

SM DR: 6/10



𝘞𝘩𝘢𝘵 𝘥𝘰𝘦𝘴 𝙆/𝘼/𝘿/𝘼 𝘮𝘦𝘢𝘯?

• 𝘔𝘦𝘢𝘯𝘪𝘯𝘨:
𝙆 = 𝙆𝘪𝘭𝘭𝘴
𝘼 = 𝘼𝘴𝘴𝘪𝘴𝘵𝘢𝘯𝘤𝘦
𝘿 = 𝘿𝘦𝘢𝘵𝘩𝘴
𝘼 = 𝘼𝘣𝘴𝘦𝘯𝘤𝘦

𝙆𝙞𝙡𝙡𝙨: +1 𝘱𝘰𝘪𝘯𝘵 𝘪𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 " 𝘒 / " 𝘪𝘧 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘵𝘩𝘦 𝘰𝘯𝘦 𝘸𝘩𝘰 𝘨𝘢𝘷𝘦 𝘵𝘩𝘦 𝘭𝘢𝘴𝘵 𝘩𝘪𝘵 𝘵𝘰 𝘢𝘯 𝘢𝘤𝘤𝘦𝘴𝘴𝘰𝘳𝘺. ( You + Player )

𝘼𝙨𝙨𝙞𝙨𝙩𝙖𝙣𝙘𝙚: +1 𝘱𝘰𝘪𝘯𝘵 𝘪𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 " / 𝘈 " 𝘪𝘧 𝘺𝘰𝘶 𝘱𝘢𝘳𝘵𝘪𝘤𝘪𝘱𝘢𝘵𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘬𝘪𝘭𝘭𝘪𝘯𝘨 𝘰𝘧 𝘢𝘯 𝘢𝘤𝘤𝘦𝘴𝘴𝘰𝘳𝘺 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘯𝘰𝘵 𝘵𝘩𝘦 𝘰𝘯𝘦 𝘸𝘩𝘰 𝘨𝘢𝘷𝘦 𝘵𝘩𝘦 𝘭𝘢𝘴𝘵 𝘩𝘪𝘵. ( Player + You )

𝘿𝙚𝙖𝙩𝙝𝙨: +1 𝘱𝘰𝘪𝘯𝘵 𝘪𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 " 𝘋 / " 𝘦𝘢𝘤𝘩 𝘵𝘪𝘮𝘦 𝘺𝘰𝘶 𝘥𝘪𝘦 𝘳𝘦𝘨𝘢𝘳𝘥𝘭𝘦𝘴𝘴 𝘰𝘧 𝘸𝘩𝘦𝘵𝘩𝘦𝘳 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘢𝘯 𝘈𝘤𝘤𝘦𝘴𝘴𝘰𝘳𝘺 𝘰𝘳 𝘢 𝘏𝘶𝘯𝘵𝘦𝘳.

𝘼𝙗𝙨𝙚𝙣𝙘𝙚: +1 𝘱𝘰𝘪𝘯𝘵 𝘪𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 " 𝘈 " 𝘧𝘰𝘳 𝘦𝘢𝘤𝘩 𝘬𝘪𝘭𝘭 𝘵𝘩𝘢𝘵 𝘰𝘤𝘤𝘶𝘳𝘴 𝘥𝘶𝘳𝘪𝘯𝘨 𝘢 𝘳𝘰𝘶𝘯𝘥 𝘪𝘯 𝘸𝘩𝘪𝘤𝘩 𝘺𝘰𝘶 𝘥𝘪𝘥 𝘯𝘰𝘵 𝘱𝘢𝘳𝘵𝘪𝘤𝘪𝘱𝘢𝘵𝘦

𝙒𝙝𝙖𝙩 𝙞𝙨 𝙞𝙩𝙨 𝙛𝙪𝙣𝙘𝙩𝙞𝙤𝙣?

• 𝘛𝘩𝘦 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯 𝘰𝘧 𝘵𝘩𝘦 𝘒/𝘈/𝘋/𝘈. 𝘪𝘴 𝘵𝘰 𝘮𝘦𝘢𝘴𝘶𝘳𝘦 𝘵𝘩𝘦 𝘱𝘦𝘳𝘧𝘰𝘳𝘮𝘢𝘯𝘤𝘦 𝘰𝘳 𝘱𝘢𝘳𝘵𝘪𝘤𝘪𝘱𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘦𝘢𝘤𝘩 𝘱𝘭𝘢𝘺𝘦𝘳 𝘪𝘯 𝘢 𝘨𝘪𝘷𝘦𝘯 𝘮𝘢𝘵𝘤𝘩, 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘸𝘢𝘺 𝘸𝘦 𝘤𝘢𝘯 𝘬𝘯𝘰𝘸 𝘩𝘰𝘸 𝘸𝘦𝘭𝘭 𝘰𝘳 𝘱𝘰𝘰𝘳𝘭𝘺 𝘩𝘦 𝘱𝘦𝘳𝘧𝘰𝘳𝘮𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘮𝘢𝘵𝘤𝘩𝘦𝘴, 𝘵𝘩𝘶𝘴 𝘣𝘦𝘪𝘯𝘨 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘥𝘦𝘵𝘦𝘳𝘮𝘪𝘯𝘦 𝘵𝘩𝘦 𝘭𝘦𝘷𝘦𝘭 𝘰𝘳 𝘢𝘣𝘪𝘭𝘪𝘵𝘺 𝘰𝘧 𝘢 𝘱𝘭𝘢𝘺𝘦𝘳.


𝙒𝙝𝙖𝙩 𝙞𝙨 𝙈𝙫𝙥 𝙎𝙚𝙧𝙞𝙚𝙨? (Mvp's)

• 𝘐𝘵 𝘤𝘰𝘯𝘴𝘪𝘴𝘵𝘴 𝘰𝘧 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘢 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦 𝘨𝘢𝘮𝘦 𝘪𝘯 𝘢 " 𝘊𝘶𝘴𝘵𝘰𝘮 𝘊𝘰𝘭𝘰𝘳 𝘙𝘰𝘰𝘮 " 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘱𝘶𝘳𝘱𝘰𝘴𝘦 𝘰𝘧 𝘢𝘭𝘸𝘢𝘺𝘴 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘔. 𝘝. 𝘗 (𝘔𝘰𝘴𝘵 𝘝𝘢𝘭𝘶𝘢𝘣𝘭𝘦 𝘗𝘭𝘢𝘺𝘦𝘳)


𝙒𝙝𝙖𝙩 𝙙𝙤𝙚𝙨 " 𝘾𝙪𝙨𝙩𝙤𝙢 𝘾𝙤𝙡𝙤𝙧 𝙍𝙤𝙤𝙢 " 𝙢𝙚𝙖𝙣?

• 𝘐𝘵 𝘪𝘴 𝘢 𝘫𝘢𝘳𝘨𝘰𝘯 𝘶𝘴𝘦𝘥 𝘣𝘺 𝘏𝘖 𝘱𝘭𝘢𝘺𝘦𝘳𝘴, 𝘸𝘩𝘪𝘤𝘩 𝘳𝘦𝘧𝘦𝘳𝘴 𝘵𝘰 𝘢 𝘤𝘶𝘴𝘵𝘰𝘮𝘪𝘻𝘦𝘥 𝘳𝘰𝘰𝘮, 𝘣𝘶𝘵 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘱𝘢𝘳𝘵𝘪𝘤𝘶𝘭𝘢𝘳𝘪𝘵𝘺 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦 𝘳𝘰𝘰𝘮 𝘩𝘢𝘴 𝘢 𝘤𝘰𝘥𝘦 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 𝘵𝘩𝘦 𝘯𝘢𝘮𝘦 𝘸𝘩𝘪𝘤𝘩 𝘮𝘰𝘥𝘪𝘧𝘪𝘦𝘴 𝘵𝘩𝘦 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘳𝘰𝘰𝘮 𝘯𝘢𝘮𝘦, 𝘧𝘰𝘳 𝘦𝘹𝘢𝘮𝘱𝘭𝘦 𝘵𝘩𝘦 𝘴𝘪𝘻𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘭𝘦𝘵𝘵𝘦𝘳𝘴, 𝘵𝘩𝘦 𝘱𝘰𝘴𝘪𝘵𝘪𝘰𝘯 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘤𝘰𝘭𝘰𝘳. 𝘐𝘵 𝘪𝘴 𝘢𝘭𝘴𝘰 𝘪𝘯 𝘵𝘩𝘦𝘴𝘦 𝘳𝘰𝘰𝘮𝘴 𝘸𝘩𝘦𝘳𝘦 𝘱𝘭𝘢𝘺𝘦𝘳𝘴 𝘸𝘪𝘵𝘩 𝘭𝘦𝘨𝘦𝘯𝘥𝘢𝘳𝘺 𝘴𝘬𝘪𝘯𝘴, 𝘣𝘢𝘵𝘵𝘭𝘦 𝘱𝘢𝘴𝘴𝘦𝘴 𝘢𝘯𝘥 𝘢𝘳𝘦 𝘮𝘰𝘳𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦𝘥 𝘱𝘭𝘢𝘺𝘦𝘳𝘴 𝘰𝘳 𝘰𝘧 𝘢 𝘩𝘪𝘨𝘩𝘦𝘳 𝘴𝘬𝘪𝘭𝘭 𝘭𝘦𝘷𝘦𝘭 𝘢𝘳𝘦 𝘧𝘰𝘶𝘯𝘥.



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~ Well, first Mvp's after the update with the new "jump" of the hunters, it's quite fun to play like this again, even if it looks like I was using "Jump - Hack" haha, the hunter practically floats, and the distance he travels is gigantic, it's like before but it still surprises me, I was used to the previous jump, and it benefited me a lot when I played with the laser weapon, the current form does it too, but you just have to get used to it again and also implement this "new" jump for our benefit.

~ I jokingly said in a post yesterday that I seem to have had my Hz increased, and I guess I wasn't wrong, hahaI don't know how it is possible or maybe it was a coincidence, although what I say means that the video is recorded at a better amount of fps after the recording is already processed, but it doesn't benefit me in the game in fact everything remains the same, but it is good to have videos with better quality.

• Tip of the day:
~ Sometimes the animation time of the hunter throwing the grenade can take a long time against a prop that has its SA (Special Ability) loaded, so if you are able to realize that the prop has an SA ready it is better to do the damage with the weapon as the grenade would be useless because of the time it takes to throw, this could ensure enough damage to get an assist and not an absence.




Timeline:
00:00 First Map: Cafe

00:17 First Round: Prop

02:23 Second Round: Hunter

03:55 Third Round: Prop

05:38 Fourth Round: Hunter


07:00 Second Map: Mall

07:07 First Round: Prop

10:47 Second Round: Hunter

13:53 Third Round: Prop

17:17 Fourth Round: Hunter

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