Undertale - No Hit Bosses Compilation - Part 2 (1.5x Speed)

Описание к видео Undertale - No Hit Bosses Compilation - Part 2 (1.5x Speed)

Part 1: https://www.youtube.com/watch?v=2EXjN...

Everything was played at 1.5x speed.
0:00 - Ultra Napstablook
1:10 - Hard Mode Toriel
2:16 - Doggo
2:31 - Dogamy and Dogaressa
3:46 - Glyde
4:57 - Greater Dog
5:16 - Papyrus
8:18 - Mad Dummy
10:25 - Undyne
12:40 - Cooking
13:20 - So Sorry
14:26 - RG 01 and RG 02
16:29 - Muffet
18:52 - Mettaton EX
22:06 - Asgore
24:46 - Undyne the Undying
27:20 - Mettaton NEO
27:23 - Asriel Dreemurr
34:22 - Credits

Bonus:
30:07 - Sans Part 1
32:17 - Sans Part 2

Messing around at 1.5 times speed edition.
The game is a lot more pleasant to play and runs a lot better at 45 FPS it seems. Not really surprising since shmup action running at 30 FPS is usually always really janky to play.

I added some of the minibosses this time because people really wanted to see those for some reason. At least they are more interesting at 1.5 speed I guess. And some have cool hidden attacks.

I did Toriel on Hard Mode this time, even though I can't really tell any difference from Normal Mode. The patterns might be a bit more dense but that does literally nothing in this fight.

Undyne is secretly harder than Geno Undyne. The normal fight has like 3 attacks that are completely random and are also insanely fast. At max challenge these attacks basically become impossible spam unless you get really lucky somehow.
But fighting the boss normally at 1.5 speed is already way harder than max challenge at normal speed.
I did notice that the challenge level increases automatically per turn if you don't get hit and decreases if you do get hit, so that's a thing. A boss with an actual shmup rank system.

As before, you can use the ballet shoes on Geno Undyne to skip the last red phase but that skips the actual hard part of the fight.

Flowey isn't really doable at 1.5 speed.

The 2nd phase of the Sans fight on 1.5 speed is extremely silly, it took me like 70 tries to just get a single no-hit of that phase alone. I'm not really super consistent at the 1st phase either so I'm not really liking my chances here at doing a full run of the fight.
But yeah, the 2nd phase is like 100 times harder than the 1st phase.
The blink phases are completely random and you have barely any time to react. A lot of the scenario's also require completely different execution which can really mess you up.
The small blaster attack is also the worst and can be really, really mean.

I used the debug mode for some of these fights to make practice a bit more pleasant. Which would explain some weird things like the 'flee' command being there during the Sans fight.

Yes you can still have more than 6 letters in your name. Just edit the ini file.

Maybe I'll do a part 3 in the future at some point.

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