RimWorld Science: Item Quality — RimWorld Alpha 15 Build Quality SCIENCE!!! (Learn how to build better things in RimWorld.)
** WHAT RIMWORLD MECHANIC SHOULD WE INVESTIGATE NEXT? LEAVE YOUR SUGGESTION IN THE COMMENTS! **
====
Subscribe, so you don't miss the next one: http://goo.gl/pqSzho
Follow me on Twitter: / bjorn_strongarm
====
Everyone loves those legendary beds and masterwork guns! But how can we build better things in RimWorld? The skill of our constructor, crafter, or artist determines the quality level somehow. But how? What happens if our artist levels up during the project, or if we start a bed with a legendary constructor but finish it with a complete amateur? How do these different variables effect the possible outcomes?
In RimWorld, item quality is a chancy thing. Even with a legendary artist, there’s no guarantee that you will always get amazing art. So we have to examine this question by looking at *averages*. We assign the following numbers to qualities:
Awful: -3
Shoddy: -2
Poor: -1
Normal: 0
Good: 1
Superior: 2
Excellent: 3
Masterwork: 4
Legendary: 5
We start by running a control group to generate some baseline numbers. Unfortunately, our numbers are kind of noisy! Fortunately, though, we can still get a pretty good sense of just what kind of averages (with what range of errors) we should expect out of each skill level. Then we run some tests! We see what happens when:
1. Builders or artists have medical enhancements or problems.
2. A good builder finishes something a bad builder started.
3. A bad builder finishes something a good builder started.
4. An artist levels up in the middle of an art project.
Finally, we take a quick glance as to how (if at all) a builder’s skill affects the stats of rooms he or she may construct.
=====
Want to crunch my numbers? Download my raw results here:
http://www.mediafire.com/file/9f2y7kp...
=====
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is currently in Open Alpha, and the current version is RimWorld Alpha 15. You should get it!
RimWorld Alpha 15 from Ludeon Studios: http://RimWorldgame.com/
RimWorld Alpha 15 on Steam: http://store.steampowered.com/app/294...
====
About Bjorn Strongndarm’s Let’s Play: Games are fun! But they’re more fun when you share them with others. I aim to provide mature but family-friendly commentary in a way that enhances the story that unfolds in the game. In my RimWorld gameplay commentary, I try to draw out the stories of the colonists themselves as much as possible. Having fun is more important than winning. Remember, Losing is Fun! (At least, if Done Right.)
(Oh, and p.s.: It’s pronounced “Strong-in-the-arm”. With thanks to Sir Terry Pratchett.)
====
My RimWorld Let’s Play series:
Series 1 (RimWorld Alpha 14):
• [Blind] Bjorn Plays RimWorld Alpha 14
Series 2 (RimWorld Alpha 15):
• Bjorn Plays RimWorld Alpha 15 (RimWorld Se...
Series 3 (RimWorld Alpha 15):
• Bjorn's Randy Random Rimworld Alpha 15 Van...
====
Credits (outro music):
“AT1”, by Synapsis
http://freemusicarchive.org/music/Syn...
Licensed under Creative Commons 3.0
Информация по комментариям в разработке