FAFO, R2 Nellie2 (Trimasel) vs Rasputina2(cyberghOst), Cloak and Dagger (Rus)

Описание к видео FAFO, R2 Nellie2 (Trimasel) vs Rasputina2(cyberghOst), Cloak and Dagger (Rus)

Malifaux Vassal tournament - Feng around, Foundry out (2024-06-23– 2024-07-21)

Round #2 - Bottle Up #4
Deployment: Wedge
Strategy: Cloak and Dagger
Scheme Pool:
5: Deliver a Message
6: Outflank
7: Hold up Their Forces
8: Espionage
12: Protected Territory

Nellie2 (Trimasel)
Size: 50 - Pool: 3
Leader:
Nellie Cochrane, Voice Of Disorder
Totem(s):
The Printing Press
Hires:
Phiona Gage
Undercover Reporter
Nightcrawler Network
The Lone Marshal
Guild Steward
Auguste Hart
References:
Camerabot

Rasputina2(cyberghOst)
Size: 50 - Pool: 6
Leader:
Rasputina, Abominable
Totem(s):
Wendigo
Hires:
Sightless Snow
Soulstone Cache
Silent One
Magical Training
Silent One 2
Coryphee Duet
Harris J-5
References:
Frigid Subjects
December Acolyte
Hoarcat
Ice Dancer
Silent One
Ceddra
Sightless Snow
Natural Camouflage

Terrain definition:

Fire blocks & campsite: Hazardous (Damage 1, Burning +1) (discussed with opponent before game)

Bars in Walls (Barred Windows): Impassable.
Buildings with Roofs (Sheds, Shacks, Etc) - Blocking. Impassable. Height as marked (or Ht 4 if unmarked).
Barbed Wire: Hazardous (Injured +1)
Barrels: Destructible. Blocking. Climbable. Height as marked (or Ht 1 if unmarked).
Boardwalks: No terrain traits. Divides water into separate terrain pieces.
Bushes: Dense. Severe. Concealing. Height as marked. Edge of terrain determined as Forests.
Cactus: Blocking. Impassable. Hazardous (1 Damage). Height as marked (or Ht 2 if unmarked).
Cactus Forest: Counts as Forest.
Cliffs: Blocking. Climbable. Height equal to attached hill. For the purposes of strategies and schemes, cliffs and their attached hill count as a single terrain piece.
Coffins (half buried): Severe.
Craters: Severe.
Crates: Destructible. Blocking. Climbable. Height as marked (or Ht 1 if unmarked).
Fences: Climbable. Height as marked (or Ht 2 if unmarked).
Fog Banks: Dense. Concealing. Height as marked (or no Ht trait if unmarked).
Forests: Dense. Severe. Concealing. Height as marked. If a base is present, use the base to determine the edge of the terrain (eg, tendrils of vine and plant that extend beyond the base do not count as part of the terrain). If no base is present, the edge of the terrain is true to the art (eg, tendrils of vine and plant count as part of the terrain).
Headstones: Blocking. Climbable. Height 1.
Hills: Height 2. Blocking. Climbable. Models that move horizontally on a Hill do not have to spend any additional movement for changing elevation. Hills add height to models standing on them as follows: 0 ht if any part of the model’s base is not on the hill, +1 ht if the model is entirely on the hill but any part of the model’s base is on the rim of the hill, +2 ht if all of the model’s base is on the summit of the hill.
Lava: Hazardous (Damage 1, Burning +1).
Machinery: Blocking. Impassable. Height as marked (or Ht 3 if unmarked).
Metal Plates (freestanding): Blocking. Climbable. Height as marked (or Ht 2 if unmarked).
Metal Plates (under other terrain): Blocking. Climbable. Height 1 less than attached terrain.
Paths: No terrain traits.
Pipes (narrow): Height 1. Blocking. Climbable.
Pipes (wide): Height 2. Blocking. Climbable.
Plants: Dense. Severe. Concealing. Height as marked. Edge of terrain determined as Forests.
Open Graves: Severe.
Railroad Tracks: No terrain traits.
Rivers: Severe.
Roads: No terrain traits.
Rocks (no X): Blocking. Climbable. Height as marked (or Ht 2 if unmarked).
Rocks (with X): Blocking. Impassable. Height as marked (or Ht 2 if unmarked).
Ruined Buildings: Floors of ruined building have no terrain traits and do not count as part of the terrain piece. Each section of wall (divided by doors or broken wall) counts as a separate terrain piece. Doorways are wide enough to fit a 30mm base.
Sarcophagus (stone): Blocking. Climbable. Height as marked (or Ht 1 if unmarked).
Scorch Marks: Models look cooler standing in the remnants of an explosion.
Tank Traps: Impassable.
Trains (with X): Blocking. Impassable. Height as marked (or Ht 4 if unmarked).
Trains (no X): Blocking. Climbable. Height as marked (or Ht 2 if unmarked).
Walls: Blocking. Climbable. Height as marked (or Ht 4 if unmarked).
Water: Severe.

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