Discover how to solve common issues when creating and integrating C+ + static libraries in XCode for your iOS project. Learn the importance of proper file inclusion to avoid `undefined symbols` errors and much more.
---
This video is based on the question https://stackoverflow.com/q/63932505/ asked by the user 'Cosworth66' ( https://stackoverflow.com/u/3029644/ ) and on the answer https://stackoverflow.com/a/63932506/ provided by the user 'Cosworth66' ( https://stackoverflow.com/u/3029644/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.
Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Problems Building C+ + Static Library for XCode iOS
Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.
If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
Resolving Undefined Symbols Errors When Building C+ + Static Libraries in XCode for iOS
Creating a C+ + static library for an iOS project using XCode can be tricky, particularly when it involves integrating with existing Objective-C code. One common issue developers face is encountering undefined symbols errors after compiling the library and trying to use it in their main project. This guide aims to guide you through understanding this problem and how to resolve it effectively.
Understanding the Problem
In a situation where you're working with a large iOS project that incorporates numerous C+ + classes organized in several subfolders, it may seem logical to move all C+ + code into a static library. However, numerous issues can arise during this process.
Common Issues Encountered
Undefined Symbols: On attempting to include the newly created static library in your main project, you may receive errors indicating that certain symbols are undefined, such as:
Configuration::Configuration()
Type::GetSizes(int, int, int&, int&, int&)
Architecture Confusion: Even after confirming that the static library targets the correct architecture (arm64) using the lipo -info command, the errors persist.
File Inclusion Problems: In some cases, it might appear that the compilation has succeeded without errors, but critical source files from subfolders may not have been included in the static library build.
Breaking Down the Solution
To effectively resolve the issues mentioned above, follow these organized steps:
1. Ensure Proper File Inclusion
When creating a static library project, merely including folders does not guarantee that all files within these folders will be recognized. Instead, you can follow these steps:
Create Individual Groups:
In the XCode project navigator, create groups for each of your code subfolders. This helps maintain a clean project structure while ensuring that files are correctly associated.
Import Files Correctly:
Import each C+ + source file into its corresponding group. This may require right-clicking on the group and selecting "Add Files to [Your Project Name]" for each file location.
Check Folder Colors:
Pay attention to the color of the folders in XCode.
Yellow folders typically indicate that the files have been correctly imported and are included in the project.
Blue folders suggest that the files aren’t correctly linked or that only folder references have been created without actual file associations.
2. Verify Compilation Settings
Build Settings:
Ensure that the build target includes all relevant source files. Check the build phases for the target to confirm that your C+ + files appear under “Compile Sources”.
Linker Settings:
Check your linker settings, ensuring that they are correctly set to look for symbols in your static library. XCode usually handles this by default, but custom configurations can sometimes cause issues.
3. Test and Validate
Testing the Static Library:
After ensuring proper setup and inclusion of files, perform a clean build of both the static library and your main project. This helps eliminate any residual build issues.
Monitor for Errors:
After building, if errors persist, re-examine the above steps. Look for any files that may have been overlooked or incorrectly linked.
Conclusion
Creating a C+ + static library for your iOS project using XCode does not have to be a daunting task. By ensuring that all necessary files are correctly included, checking your build settings, and carefully monitoring for errors in both compilation and linking phases, you can successfully integrate C+ + into your Objective-C project. F
Информация по комментариям в разработке