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Скачать или смотреть [TAS] 3DS Mighty Gunvolt "Gunvolt base levels" in

  • Greenalink
  • 2025-06-09
  • 191
[TAS] 3DS Mighty Gunvolt "Gunvolt base levels" in
TASTool Assisted Speedrun3DSInti CreatesGunvoltMighty GunvoltMega ManBeckekoroGal*GunGV
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Скачать [TAS] 3DS Mighty Gunvolt "Gunvolt base levels" in бесплатно в качестве 4к (2к / 1080p)

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Описание к видео [TAS] 3DS Mighty Gunvolt "Gunvolt base levels" in

This is a Tool Assisted Speedrun.
For more information: https://tasvideos.org/9697S

Goal - Beat the base game levels as Gunvolt.
Version: European - Has version 2.0 by default.

What is version 2.0?
In November 2014 when the game wasn't even out in Europe yet, a quality of life update was released which buffed Gunvolt's charge speed to unleash his attack sooner and Ekoro can fire up to 4 arrows.

In the case of Gunvolt, his faster charge attacks came in handy against Jota who was able to take him out before he was out of his attacking range.

The only downside is that this version added stage entry and exit animations.

For Beck, he didn't gain any V2.0 buffs so it's optimal to do base game runs on V1.0. McBobX has produced a TAS run of this game as Beck: https://tasvideos.org/9748S

Japan and USA 3DS versions are the only way to play V1.0 and have to use an extra file to play V2.0 whereas Europe has V2.0 by default because it finally came out to European regions in April 2015, over 4 months after the 2.0 update came out.


Questions:
Why 3DS and not PC?
Believe it or not, the 3DS version can load up stages a lot faster than PC version.

How come the charge attack damage output is random?
Ok, normally the attack deals 3 points of damage per hit BUT....
there is a 1 frame trick that if you release the attack button 5 or 6 frames before the boss is vulnerable again, the explosion sprite from the spheres are treated as separate hitboxes, so by getting 3 hitboxes inside the enemy, it's treated as getting hit from 3 attacks on the same frame. So most bosses can get a mega 9 damage hit, heck if GV fires a pellet and that hits on the same frame as well, it'll stack with the 9 to make it a 10 damage hit.

The only downside is that the pellet strat does delay the next charge attack by 11 which is detrimental against Jota and Zonda.

How is luck manipulated?
A few things.
1) Killing enemies
2) Breaking blocks
3) Lightning Sphere duration (you see me use it randomly against bosses 2 & 4 for manipulation)
4) Initial save message

Gunvolt has an easy time with bosses thanks to his high damage output and more flexible ways of manipulating RNG without losing time by double jumping over some enemies.

Jota (boss 4) was the hardest to manipulate as there are so many outcome and in some cases, even when I got the ideal attack RNG, he CAN sometimes change his turret placement order part-way through, this is based on the duration of my random Lightning sphere before his first attack.

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