Jetstrike CD32 Playthrough Part 1

Описание к видео Jetstrike CD32 Playthrough Part 1

Missions 1 - 4
And now for something totally different. Jetstrike was an absurd piece of janky plane-porn conceived by a pair of aviation anoraks from Shadow Software (also known for the quirky platformer Base Jumpers) for the Amiga, CD32, and PC. As far as I know no one's done a playthrough video of this hugely entertaining and daft game, probably for a reason that will become apparent.

As such here's my attempt. I try and do some high-level play here (don't laugh), but you can certainly optimise a lot better than I do. Specifically, one of the things that makes the game interesting is that levels persist between missions, so there's nothing to stop you from loading up on the first mission in an area and bombing it back to the stone age, as it will greatly benefit you on later levels.

What's even more important is that the game works on a scheme where you only get a limited number of each type of aircraft. There's a risk/reward system where you only get a few of the best aircraft, but also similarly only a few of the worst. Where the latter becomes interesting is that you are granted a "bravery" bonus multiplier on level completion for using antiquated planes. This is useful and important as it gives you a lot more points - and points mean prizes. Specifically, they grant you bonus items. These do many things, but crucially they improve the armour and firepower of your aircraft, which not only makes you more likely to survive, but adds functionality to aircraft - the unarmed Wessex helicopter will eventually get a mounted gun that can be used, for example.

Therefore smart players can take advantage of the fact objectives can be completed in advance to lay to waste to the map with one of the better aircraft (preferably one of the trainers, of which you get an infinite number), and then deliberately use awful aircraft on missions against specific objectives which you've already destroyed earlier on. Simply taking off and landing is enough to snag mission completion with a hefty bravery bonus with zero risking of neck involved.

I'm running this in WinUAE, but when I used to play it on real hardware I'd run it at a nicer frame rate. The problem is the game is designed to run at about the 15fps it's running here, but on faster hardware it would run quicker, allowing a high frame rate, but the game to run too fast. It has a built in speed limiter you can toggle to trade the two off, but UAE is only allowing it to run at stock CD32 speed maximum as I'd set hardware accurate timings (it has horrific glitches without this). It's a shame as it's much nicer at a more responsive frame rate, I will try and play with the settings.

Other notes:
The OV-10 Bronco is weirdly heavily balanced in the player's favour. Despite being demonstrably better than a ton of other aircraft (including the starting trainers - it can carry double the number of staple TOW missiles than the Hawk and Aermacchi) it's considered a "brave" fighter to use granting a 2x bonus, and you get twenty of them, making it a great plane to abuse. I should probably save them for later on, but whatever.
There's a huge number of easter eggs in this game, with tiny percentage chances to see them. Annoyingly I've not seen any on this playthrough so far.
The so bad it's AMAZING soundtrack can be purchased here: https://aerialanarchy.bandcamp.com/al...
There's also a re-recording of one of the tracks on the recent Amiga Power album too.

Why did no one do a playthrough before? Probably because one of the missions midway is impossible to complete. I worked out the saved game format, so just have to use that to skip over the bad level to continue.

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