Exploring Cutscenes - Sonic Adventure

Описание к видео Exploring Cutscenes - Sonic Adventure

Cutscenes in SA1 are pretty basic - they spawn NPCs and run a bunch of stored animations and cameras. Plus, all cutscenes play at double the speed of regular gameplay, so the game slows down to run them correctly.

I disabled a few of these and just kind of ran around in them for a while. The first couple of scenes have pretty much the same conditions as regular gameplay, but I didn't bother with the framerate and animations later on.

Exploring cutscenes this way is much more effective than using Dolphin's freecam because you don't deal with culling or the view becoming disoriented every time the camera changes. Also, SADX sucks.

We can see what these scenes do in order to work pretty clearly - keeping characters out of view before they're needed, teleporting the player for specific shots and hiding them when combined models (the Tornado) are used.

This is more of a casual vid than the other ones and I didn't bother dealing with Demul's lag this time, so expect a lot of hiccups around.

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