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Скачать или смотреть Grok 3 Test to make python code to make physics simulation with Realtime adjustments

  • Leave It to AI
  • 2025-02-19
  • 30
Grok 3 Test to make python code to make physics simulation with Realtime adjustments
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Описание к видео Grok 3 Test to make python code to make physics simulation with Realtime adjustments

Physics simulation with realtime on screen adjustments.
Prompt used -
Create a Python program using latest python modules to simulate balls dynamically bouncing within a rotating wireframe sphere. The program should include an on-screen user interface (UI) to adjust various simulation parameters in real-time using keyboard inputs.

Core Features:

Window Setup:

Set up a window with a resolution of 1920x1080.
Set the window title to "Rotating Wireframe Sphere with Enhanced UI and Keyboard Menu".

Set the clear color to black.

Sphere Container Rendering:

Implement a function to draw a wireframe sphere
Allow customization of the sphere's wireframe density (number of slices and stacks).
Implement options for sphere color: custom color, affecting the wireframe color.
Implement sphere rotation around its axes, controlled by angular velocity. inner balls should impact on its angular velocity, physics based.
Ball Objects:

Create a BallObj class to represent each ball in the simulation.
Each ball should have attributes for:
Position (3D vector).
Velocity (3D vector).
Color (RGB).
Size (radius).
Glow effect parameters (multiplier, transparency).
Implement a method within BallObj to:
Update ball position and velocity based on gravity and time step (dt).
Handle collisions with the sphere container:
Detect collision when a ball's distance from the origin exceeds the sphere radius minus the ball radius.
Calculate collision response using restitution and bounce damping.
Incorporate sphere's angular velocity into collision calculations to simulate rotating walls.
Render the ball as a solid sphere with an optional glow effect using additive blending for a soft appearance.
Ball Spawning and Management:

Implement ball spawning at random positions inside the sphere.
Control the ball spawn interval using a parameter.
Store and manage multiple BallObj instances in a list.
Implement ball-ball collision detection and response to prevent balls from overlapping.
User Interface (UI) - Visual Sliders and Reset Button:

"Slider" for continuous parameters (like angular multiplier, spawn interval, ball size, etc.).
Implement a "Reset" button in the UI.
Display current values of parameters next to their sliders.

Adjustable Simulation Parameters (via UI):

Angular Momentum Multiplier: Adjusts the sphere's response to random angular acceleration.
Ball Spawn Interval: Time between ball spawns.
Ball Size: Radius of the balls.
Ball Glow Multiplier: Intensity of the ball's glow effect.
Ball Glow Transparency: Transparency of the ball's glow effect.
Bounce Damping: Energy loss factor on ball-sphere collisions.
Wireframe Density: Detail level of the sphere's wireframe.
Surface Slipperiness: Adjusts tangential velocity retention after ball-sphere collisions.
Ball Weight: Influences sphere's angular velocity response.

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