TouchDesigner Vertex Shader 01: Instancing and Deformation

Описание к видео TouchDesigner Vertex Shader 01: Instancing and Deformation

Unlock the full power of the GPU using vertex shaders in TouchDesigner! This tutorial is meant to be an introduction to vertex shaders, using a simple use case to demonstrate their applicability and ease of use.

We will create a pulsating, rippling field of instanced lines, all deformed on the GPU using the vertex shader for super fast, high quality renders.

Check out this video for a great lesson on the rendering pipeline and how vertex shaders fit into the bigger picture:    • 4: Vertex & Fragment Shaders In Swift...  

Project files on patreon: www.patreon.com/water__shed

00:00 - Intro
01:22 - Network Overview
03:00 - What is a Vertex Shader?
06:39 - TouchDesigner Vertex Shader Documentation GLSL Material
12:23 - Setting up Parameters and Uniforms
15:18 - Vertex Shader and Instancing in TouchDesigner
29:01 - Using sampler2D uniforms in vertex shader
34:58 - Wireframe and Line Width
39:09 - Blending and Depth Testing
41:23 - Camera Blend and Lighting

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