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Скачать или смотреть Skylords Reborn (Battleforge) - Siege of Hope Expert, Pure Nature , Time:

  • JiiPee1974
  • 2022-09-14
  • 305
Skylords Reborn (Battleforge) - Siege of Hope  Expert, Pure Nature , Time:
battleforgeskylords rebornpure natureexpertfull nature
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Описание к видео Skylords Reborn (Battleforge) - Siege of Hope Expert, Pure Nature , Time:

Hello, this is my 1st Skylords Reborn recording. I wanted to share this because when I did this 1st time after starting to play game again few months ago (played game alot when it was official EA game), I had lot of troubles to find working strategy for pure nature. Ofcourse I didn't have same cards what I have now, but it was actually 1st half where I had issues. So this became my nemesis and now I got quite smooth run done what is only some seconds slower than what is possible with some other cards where you just oneshot last boss. Nature doesn't have anything strong enough to oneshot him, so it takes few extra seconds.
UPDATE: Same day dev team released patch what made huge buff for root network. Before there was hard cap of 10 supporters, now it's unlimited. So now it's kinda possible to oneshot boss with 4 razor/spore. You just cannot make attack just before boss spawns like you can do with necrofury, so pure nature is still little slower. My best time is now 22:00.1

So with this strategy there aint that much micro management required.
Few key points:
Lure t1 orb mobs behind wall and lock them there with by building a wall. That way buildings wont spawn new mobs and few windweavers, even one would be enough to kill spawns. And there is no rush to kill them anyway because start is all about getting wells build asap.
On t2 orb run werebeasts behind spawnbuilding, that way tower cannot attack them if you need to wait power to spawn 4 x windweavers. T2 orb I made few mistakes by losing unit but that wasn't anything critical. When you take out t2 orb area spawns, 1st defence spot wont get any attack at all so you do not need to defend it at all.
Build your root network RIGHT way. You can see in this video perfect example of wrong way (it was done on purpose to show how bad it is) and right way of root network. You WANT your support ONLY support, in my case I used thornbarks as support because 1 thornbark counts as 3 support and 6 supporters is max you can gain, thats why 2 x thornbark is enough. If support is in attack range, damage is really bad because none of them get support.
Clearing out boss area, I used burrower to take leechers teleporting to cooldown and then lured them with dragons in range of razorleaf. They cannot teleport rooted units so razor was perfectly safe whole time.
In very end I could have been little faster, by better micro. I dont know why they wanna attack and kill thouse neutral units, I also forgot do pop mumbo jumbo to boss. Also razor woul have been enough, spore vs razor damage is quite equal, spore just do more AOE damage. I buffed spore damage with Forest's Vim (deals +50% more damage). I also realised that spore wan't in range of Sylvan Gate what adds +25% damage.
Dont get too greedy with wells. You could easily get to north camp much sooner, in fact you can run there with windweawers right at the start, but there is really no reason to do that. You just end up strugling with power when you need to build your defence if you take too many wells too soon.

So some mistakes done but I am quite happy with result. Also this strategy I have now done multiple times and works great every time.

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