[Old WR] Max Payne (Fugitive Difficulty) in 41m 50.340s

Описание к видео [Old WR] Max Payne (Fugitive Difficulty) in 41m 50.340s

Current WR:    • Видео  

This run includes a different strat for Part 3, where I deactivate the Dead Man Walking glitch in P3C4, so it is only used for one level. I like this strat better because being able to save helps mitigate any time losses you could have if you die. It also allows us to do two save glitches that save time in P3C6: one at the start of the level, and one at the door going into the lobby.

I decided to start doing the IL route (plus getting the M79 and ammo for it like every runner does) for P3C2, where I do two door wallbreaches. I got super unlucky and then super lucky on this level in this run. Watching it back I really don't understand how I didn't get shot once. I got really unlucky for the commandos to die by hitting the tripwire in the room below (which was caused by one of my shots). This meant that all of the commandos spawned in the main area that we wallbreach into to get to the end of the level. I got super lucky to not get hit by them. Usually none of them should spawn if you do it like I did it in this run.

Edit: I figured out what was wrong with my sum of best segments after this run. My actual sum of best segments is 39:41.42. That's way more accurate than 38:57.30.

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