DBD | Spirit & Tier 1 Myers Gameplay (No Commentary)

Описание к видео DBD | Spirit & Tier 1 Myers Gameplay (No Commentary)

Spirit Perks:
*Discordance:
Any Generator within a range of 64/96/128 meters that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30% of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25% of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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Myers Perks:
*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100%.
Increases the Regression rate at which partial Healing Progression is lost because of Hemorrhage by 15/20/25%.
Both Status Effects are removed once the Survivor is fully healed.
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*Play with Your Food:
Each time you chase your Obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
Each Token applies a stack-able 3/4/5 % Haste Status Effect, up to a maximum of 9/12/15%.
Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.
Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.
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*Hex: Ruin:
Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100% of the normal Regression speed.
Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

*Hex: Undying:
The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.
When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

0:00 Spirit
9:31 Myers





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