A full no commentary playthrough of Puzzle Agent 2
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00:00:00 Puzzle Agent 2
02:11:48 Credits
Game: Puzzle Agent 2
Release Date: June 30, 2011
Developer: Telltale Games
Puzzle Agent 2 is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to Nelson Tethers: Puzzle Agent. It was released on June 30, 2011.
Like the first installment, gameplay structure resembles a linear adventure game - the player doesn't have an inventory, but can traverse into dialog trees with other characters. Some items or choices of dialog result in puzzles to be solved, although in some cases the puzzle has no consequence in the game's progress. The types of puzzles vary from jigsaw through maths to logic puzzles. Each of them has a basic short description about the objective, while some have a basic set of rules and conditions that help the player deduce the solution. The player can request three hints for each puzzle, and each hint costs the player a piece of chewing gum - gum is on shortage in the town, as the hotel clerk explains, but Nelson can collect pieces of used gum he finds at each location. The puzzles don't automatically approve the players solution, even if the player provides the correct answer - Nelson must send the answer back to HQ where it is either approved or rejected. If the solution is approved, the player is given a score depending on how many hints he used and how many failed attempts he had (the latter is represented in taxpayer dollars), and an optional further explanation is provided on how the puzzle can be solved.
While on vacation, Tethers is still disturbed by the unresolved Scoggins case from the previous game, noting that the FBI appears to be trying to cover it up. Deciding to go on an unofficial investigation, Tethers leaves his colleague and admirer Jim Ingraham to look after his files and heads back to Scoggins.
Tethers rents a room at Valda's Inn, the local hotel. At night, he experiences a dream in which he is visited by an astronaut, just like his dream from the previous game, but this time they leave a note on the floor. When Tethers awakens, the note on the floor is still there, reading "Isaac Davner does not exist" on one side and a list of names for a number of unknown people on the other side, prompting Tethers to find out more about the names mentioned.
In town, Tethers learns from resident Darryl Boutin that the names are of past residents who have mysteriously disappeared in Sasimy Woods across the past several years, one of them being Darryl's brother, Darrel. Tethers travels to the Wallows local campsite to meet with anthropologist Alfred Versteckt, whose student Will Medlock is also mentioned in the list. Alfred, who is not native to Scoggins, believes the disappearances may be related to Scoggins' folklore, namely the Hidden People. Tethers meets with Sheriff Bahg to request access to his files on the 'missing persons' cases, but Bahg quickly denies him. However, Glori Davner, despite previously attempting to kill Tethers, offers to distract Bahg while Tethers breaks into his office if he promises to find Isaac, who was her husband. Glori claims that Isaac was being "troubled" by something, and the Brotherhood of Scoggins, led by Bjorn, had offered to help him. However, they actually had him locked away in the eraser factory at the mercy of the Hidden People, simply telling Glori that he had been "chosen". Glori believes the Brotherhood is behind the disappearances of the missing people.
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