Duke 3D - Serious Sam "The Build Engine Encounter" TC (revisited Metropolis map test WIP 2)

Описание к видео Duke 3D - Serious Sam "The Build Engine Encounter" TC (revisited Metropolis map test WIP 2)

Serious Sam "The Build Engine Encounter" Total Conversion for eduke32 (Duke Nukem 3D)

Mod created by Bruno Lombard
This project is purely amateur. Development and modding is not my job, very far from this activities. I am just a gamer passionate about using the build engine, its ancillary tools (.con, .art, ...), music (metal, gabber, ost...) and practicing guitar and some computer music. So, I work slowly on this project, depending on my free time.

Ok, so now, that's one full year of working on this TC ! :)

Second test video about the revisited Metropolis level, including the Kleer Alley, a new outdoor temple entrance and indoor areas and, above all, a new Sirian futuristic temple. This map is almost done. Just two things to do on this map : First, the pyramidal power-generator need to be improve (right now, it uses onyl Lightswitch sector effector effects, I want the top of the energy pyramid to open, I'm working on it), and then, the final battle in the large courtyard need to be scripted (in front of the Amon Râ temple, like in the original Serious Sam level). So... map still WIP ! A few things could change depending on my mood. But, today, I'm really satisfied with this version as enemies strength and guns/items/health seem weel balanced (after weeks of trial and fix...)

What I need to do now ?
- Art + code of the sniper rifle (and then, after finishing this one, all weapons will be done !) ;
- Finishing this map (very soon) ;
- Revisited map to create or to finish : "Approaching Thebes (wip), revisited version of "Dunes", "The Great Pyramid" maps, a shorter version of Dysthymia-6 map as a secret level, and creating survival maps ;
- Implement musics using con-script (peace/battle musics) ;
- Art + code of the final boss (nothing done at the moment) ;
- Art + code Netricsa (nothing done at the moment) ;
- Add cut-scene camera in con-script and implement it in maps ;
- Change dn3d inventory into Serious Sam's power-ups.

Map created in mapster32 r10564-0bc78c53d.

Big thanks to :
- Flamin_Weenie for producing some tracks (not implemented at the moment)
- DanG for its big help on the Minigun con-scripting, enemy tutorial, spawner effect, etc.
- Mc84, Sangman, Mark, ... for helping me on understanding how con-scripting works
- and to eduke32 community (Discord Duke4 server)

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Serious Sam TFE and TSE (classic and HD) are games developped by Croteam
Duke Nukem 3D 1.5 is a game developped by 3D Realms (World Tour by Gearbox Software)

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Thank you to Doom community for Serious Sam Retro Encounter Farwell edition by Batandy, Serious Doom 0.9 by ghostlion88, Serious Sam Sam Doom Classic Weapon Mod by Bazzoka, Serious Doom2 by ghostlion88, Quake Champion Doom Edition Serious Sam Theme. Some assets are taken from these awesome mods but with some modifications / palette conversion / color and shape rework

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Using eDuke32 r10564-0bc78c53d (Built Mar 16 2024 00:42:44, GCC 13.0.0, 64-bit) to work on this mod. eDuke32 is created by Duke4.net community leader Richard "TerminX" Gobeille and a team of "elite ninja programmers" including Pierre-Loup "Plagman" Griffais, Philipp "Helixhorned" Kutin, and Evan "Hendricks266" Ramos (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler).

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