[Epic Seven] 2024 UPDATED Easy Bellona Banshee 13 One Shot - More Accessible Than Ever!

Описание к видео [Epic Seven] 2024 UPDATED Easy Bellona Banshee 13 One Shot - More Accessible Than Ever!

*PLEASE READ PINNED MESSAGE REGARDING FREE SPIRIT TIERIA'S JULY 2024 BUFF*
Back at it again with an update to my previous Bellona B13 one shot videos since her most recent buff impacted her usability. Overall the requirements for her have decreased a fair amount. Please read below answers to common questions and time stamps.

!!DO NOT USE MOLAS ON BELLONA'S S2 UNLESS YOU NEED IT!!

How does this work?:
In short, you take advantage of Bellona's hp% scaling damage in combination with the Daydream Joker artifact to trigger Bellona's s1 into enhanced s3 for a double-dip into hp% damage that lets you deal massive damage to the banshee queen without letting her split. It is similar to how Baiken B13 one shots work and allows for lower gear requirements, as opposed to "true" one shotters who must deal at least 81k in one attack. Please watch my older videos on this topic for a more detailed explanation.

How did Bellona's buff on May 9th impact her ability to one shot?:
Bellona's s2 got an unconditional 50% increase to her atk modifier, her s3 got a 10% increase in the atk modifier, and her enhanced s3 got a ~33% increase. This made it easier for her to approach the banshee's split threshold, easier to clear wave 1, and gave her more damage on her extra trigger to kill the boss. As Bellona does the overwhelming majority of damage to every part of a banshee one shot run, this was really appreciated. This gives her more damage output and lets you invest less into her to complete a run.

Why did you say "don't enhance her s2?"
Because of the large unconditional damage buff to her s2, it is much easier for Bellona to cross the banshee's damage threshold and force her to split before Lilka can act. This is especially apparent with rage set, and is tough to build around because rage set has lower damage output in wave 1 but kills more easily in wave 2. By not enhancing her s2 unless necessary, it actually allows you to overshoot on Bellona's damage range and gives you more flexible building options/allows for higher investment. Also saves mola!

Dest. vs Rage set?
As seen in this video, the destruction gear I'm using is all free: from Nixied labyrinth and the arena shop. The rage set has lower stat requirements, but you have to farm it somehow. As mentioned earlier, rage is a bit more tricky (not higher investment, just finicky) to build alongside Bellona's mola'd s2. I actually prefer destruction set gear now since it is more forgiving in wave 2 tuning and easier to get from labyrinth/free events.

EEs?
Tieria's EE is the only one that matters; she needs the immunity one. Bellona does not need an EE (or effectiveness), Rose does not need an EE but the free eff is appreciated, depending on your gear.

Artifacts?
Bellona NEEDS DDJ. Tieria and Lilka's artifacts lower gear requirements by a lot, but are not necessary. Bellona w/ lv.30 Midnight Bloom caps her crit at 69%, for example. Leo's artifact is a luxury, and very optional.

Gear, speeds?
I went with the minimum requirements for Bellona's damage. If you go higher, please do not enhance her s2. Plug your numbers into a damage calculator (https://beta.e7calc.xyz/) to ensure your Tieria, Bellona, and Leo/Rose don't do more than 34711 damage to the banshee before Bellona s1s so she doesn't split. Lilka can be leveled higher/given tankier gear to address the VERY rare occasion she dies. Thanks to a guildie pointing out an issue they had, I want to mention Tieria's speed should be at least 182 and ideally at most 192. This guarantees you always outspeed wave 1 but move after the boss in wave 2. This eliminates potential healing rng w/ the boss if she hits Tieria/Rose.

Leo vs. Shadow Rose? Why add them and how do they compare?
They are added in 4man teams to improve consistency by reducing the chance Tieria gets blinded and giving another source of 100% defense break. *After the buff to Free Spirit Tieria's damage in July of 2024, I do not recommend using Leo* because he contributes too much damage and it is hard to tune around his extra s1 proc. *Please use Shadow Rose for an increased clear rate in 4man comps.* Go 4man for a consistency boost, and 3man if you want to friendship farm.

Fail conditions?
Defense break gets 15%. 4 man runs ameliorate this, but the 4th can get 15% too. Epic 7, man.
Lilka gets ganged up on and crit 3 times in wave 1, then hit by banshee in wave 2 and dies. VERY VERY rare. Just give her tankier gear/levels if you want. I don't want to.
Tieria gets blinded in a 3 man team and misses the only defense break. The only way to address this is trying Oath Key on Tieria for better rng on landing her s3, or building ER (very undesirable).

Other questions/comments/concerns/etc., please ask!
Dest. set 3-man: 0:00
Dest. set 3-man gear: 0:45
Dest. set 4-man: 2:03
Dest. set 4-man gear: 3:06
Rage set 3-man: 3:33
Rage set 3-man gear: 4:27
Rage set 4-man: 5:27
Rage set 4-man gear: 6:27

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