Motion Matching UE5.4 | Longsword AnimSet Pro | Kubold | Universal Locomotion Tutorial.

Описание к видео Motion Matching UE5.4 | Longsword AnimSet Pro | Kubold | Universal Locomotion Tutorial.

With universal locomotion you can easily use any anim set of Kubold, here a tutorial for Longsowrd animset pro. https://www.unrealengine.com/marketpl...

Please take a look also at this you will find also at the end unreal official docs and tips to improve setup if you encounter issues : https://neogameplay.simple.ink/how-to...


Marketplace: https://www.unrealengine.com/marketpl...
Discord:   / discord  

For this set, I highly suggest disabling rotation motion matching database database since start animations for this particular set are kinda useless for this set.

To see results: https://drive.google.com/file/d/1RFxg...


Docs: https://neogameplay.simple.ink/

Harness the power of the Universal Locomotion System to set up advanced locomotion and movement in Unreal Engine.



Motion Matching



📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.

🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.

🤿 Swimming System: Set up swimming mechanics for any type of creature.

🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....

🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.

🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.

🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

🎮 Debugging Made Easy: Use specialized components to facilitate possessing pawns for debugging locomotion animations.

Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.





🔗 No Skeleton Binding: main anim graph templates doesn't require skeleton binding,


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