The Legend of Zelda: Ocarina of Time "Any%" TAS in

Описание к видео The Legend of Zelda: Ocarina of Time "Any%" TAS in

Higher resolution encode is available here:    • [TAS] N64 The Legend of Zelda: Ocarin...  

This video is a tool-assisted speedrun, visit http://tasvideos.org for more information. Check this page for more information about the run and my comments: http://tasvideos.org/6872S.html

This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time as fast as possible without any restriction, also known as "any%".

It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.

Check out http://zeldaspeedruns.com/ for any information on glitches and sequence breaks in any of the most popular Zelda games.

This TAS improves the previous any% run by 16.94 seconds (   • The Legend of Zelda: Ocarina of Time ...  ).
Time was saved thanks to a new way of achieving credits using the "Stale Reference Manipulation" glitch (SRM) for the game to execute controller 1 and 3 inputs as MIPS instructions, which is known as Arbitrary Code Execution (ACE). Other small improvements were also made thanks to faster movements and better luck manipulation.
For technical details about SRM and ACE, I advise you to check these videos:

Overview of these glitches:    • An overview of SRM, ACE and more  
How we exploit it (outdated route, but the idea is the same):    • Reach the Credits from Kokiri Forest ...  

Special thanks to MrCheeze for the initial ACE setup:    • Ocarina of Time - Alternate Game Over...  
Special thanks to Tharo for adapting MrCheeze's route for TAS to reach the credits faster:    / @tharo3813  

Re-Records: 9,432 (not accurate because of inputs taken from the previous TAS)

Enjoy !!

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