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Скачать или смотреть 978. DK 2.0: Hexplore It Valley of the Dead King - solutions 4 of 6

  • Kosterix
  • 2025-03-28
  • 43
978. DK 2.0: Hexplore It Valley of the Dead King - solutions 4 of 6
True Soloboard gamecard gamecampaigncampaign gameboardgamesadventureadventure board games[email protected]kosterix@kosterix123Fall of the AncientsFotafalloftheforestforestsAdrimonthe forests of adrimonHexHexploritHexploreItMariucciJonathanKatKimoundriMariucci J. DesignsLLCoverlandfantasymedievalResettableRoguelikeRogueliteCampaignUnlocksUnlockablesCheckmarksTrophiesAchievementsValorFallAncientsKlik's MadnessLegend2025Dead King
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Описание к видео 978. DK 2.0: Hexplore It Valley of the Dead King - solutions 4 of 6

0:00 CONTENT: Finalized rules in summary!
0:10 Best watched at 1.5x speed.
0:20 Show Captions by holding your mouse over the [CC] icon.
=
next video:    • 979. DK 2.0: Hexplore It Valley of the Dea...  
=
0:30 Recap on Circumstance system
1:15 Energy drain for FCR
1:26 DK: how the rules should be.
3:00 BM: how the rules should be.
7:00 Fine grained better than valor
8:00 what do these texts mean anyway.
8:30 and 5+ talismans (the 6th is in enc tuck)
9:00 insidious trick to get you to buy more.
10:00 Game diffi increase via d6 check.
12:00 Don't let players choose on this.
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SUMMARY:
(holds for all hexplore it products)

1. scale opponent health (not vitals) by hero and game difficulty.
opponent health = oppo *h/5 (starter), * h/4 (easy) ,..., *h (heroic), *2h (epic);
opponent energy & mastery cost = times game difficulty (1-6);
(add level and game difficulty to the vitals).

2. auto game difficulty:
game start: split Power Up stack in 3 parts; flip bottom card of each part faceup, make 1 full stack;
in-game: when discarding slide card facedown on bottom of stack;
draw power up card: if faceup, increase game difficulty;
after the 3rd increase you keep playing on heroic.

3. adaptive quests:
only draw quests that are on the map;
the what was that/bezzelquark on the bottom;
Add cards if map enlarges during gameplay, then shuffle draw deck.

4. adaptive encounters:
N vs NE cards. fill bar such that F E cards, F=#FC;
hex = discard pile = initially empty. Refill N/NE from discard;
Encounter dangerous if on its habitat.

5. DK & FC
DK appears on ruin, not city, with an initial speed of 1;
DK not appear = blocker on quest deck;
already FC: range increases when a new city falls;
moving into hex covered within FCR = Energy drain;
Ability rank penalty = #FC.

6. true solo:
card refers to another hero = interpret as yourself;
card refers to any ally = yourself OR if with escort/pet, that ally.
you start with 48 gold, half food, and 3 power up cards.

=
references:
   • Hexplore It: Forest of Adrimon - thoughts ...   TC issues, LCD issues
   • 🇬🇧 (280) HEXplore it: The Valley of the De...   Votdk ks (v1) and second edition compared
   • HEXplore It: The Forests of Adrimon & The ...   in german with english subs.
https://kosterix.itch.io/hexploreit-t...
   • How to pack Hexplore It - Valley of the De...   hero chest
   • Game Turn Sequence   team explains
   • Canje Plays Hexplore It: Klik's Madness - ...   canje & km
https://www.drivethrurpg.com/en/brows...
https://boardgamegeek.com/filepage/28...
   • Finally Thoughts - HEXPlore It VoTDK (Solo)   some dude's final thought.
   • Rob Looks at HEXplore It: Return to the Va...   rob loving the idea of playing.
   • Klik's Madness Campaign for HEXplore It. M...   bg overview of hi system and km
   • HEXplore It: The Valley of the Dead King -...   Rob plays KM prequel
   • HEXplore It: The Valley of the Dead King :...   1st edition, and niggles to address.
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