Marvelous Designer to Unreal Engine (part 2): Importing Clothes with Layers

Описание к видео Marvelous Designer to Unreal Engine (part 2): Importing Clothes with Layers

In this video, we show how to bring in a denim jacket, t-shirt, and cargo pants from Marvelous Designer into Unreal Engine using the new uDraper's functionality that we've added in the recent update.
Previously, when we imported OBJ files, we had no information about the layers of the different parts of a garment. That caused problems with garments that had layered pieces, making them look like they were mixed up when we simulated them in Unreal Engine.
With the latest update, we can now assign a layer number other than 0 to push specific pieces further from the avatar. During the new import process, uDraper will read this information and treat these layers accordingly.
In this video we take a close look at the whole process of preparing clothes in Marvelous Designer, importing them in Unreal Engine, and preparing for materials for animations using this new uDraper functionality.
uDraper plugin for UE: https://udraper.com
Marvelous Designer project used in this video: https://lead.trimirror.com/files/deni...
Referred videos:
   • Draper Attachment Component for 3D Dr...  
   • uDraper Binding for real-time cloth s...  
   • Cloth simulation cache for Unreal Engine  
   • Refitting clothes to different charac...  

Timecodes:
0:00 - Intro
0:58 - Preparing a Jacket in Marvelous Designer
2:03 - Assigning layer's numbers
3:01 - Prepare UV map and Stitches for Baking
3:33 - Importing Jacket into UE
4:33 - Adjusting material properties
6:32 - Buttons (Draper Attachments)
7:48 - Preparing T-Shirt in Marvelous Designer
8:48 - Importing T-Shirt into UE
9:46 - Preparing Cargo Pants in MD
12:25 - Importing Cargo Pants into UE
13:07 - Adjusting Pants' materials
14:41 - Simulating all garments together
15:35 - Preparing garments for animation (Binding)
17:20 - Caching simulation
20:49 - Rendering video using Movie Render Queue
22:35 - Outro

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