How I created a procedural city based on the squarified treemap layout

Описание к видео How I created a procedural city based on the squarified treemap layout

Some details about Vunta City's layout and structure and how it came to be.

More info on treemap layouts:

Balzer, Michael, and Oliver Deussen. "Voronoi treemaps." IEEE Symposium on Information Visualization, 2005. INFOVIS 2005.. IEEE, 2005.

PDF: https://pubsys.mmsp-kn.de/pubsys/publ...

Song: STAR SEED- Cayenne (feat. Zoe Moon) [NCS Release]
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Free Download/Stream: http://NCS.io/Cayenne

#vr #gamedev #unrealengine #cityscape #openworld #procedural

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