Making my Voxel Engine faster

Описание к видео Making my Voxel Engine faster

I'm making a voxel engine with RUST! (the programming language...)
I originally was making my voxel game with Unity, but my love for the Rust programming language caused me to see if it's viable to swap over to that.

This episode is all about optimizing the code for the world generation.
Multithreading, benchmarking, profiling and data compression, are all things I've tackled with lately.

My discord group:
  / discord  

Want to support me?
Patreon:   / tantandev  
XMR:
43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur

timestamps:

0:00 hi
0:43 Tantans mixtape: gotta go fast

0:55 video layout
1:33 world generation
2:58 what we need to optimize
4:04 queue
4:37 multithreading
7:27 benchmarking & profiling
9:39 Generation settings for my pc
9:58 problems
10:26 Unity VS Rust
11:09 pain
11:22 the winner is
12:11 data compression

Resources:
The tech I'm using!

Graphics rendering api: https://wgpu.rs/
multithreading: https://github.com/rayon-rs/rayon
benchmarking: https://github.com/bheisler/criterion.rs
profiling: https://crates.io/crates/profiling, using Optick feature



The tutorial I followed to learn wgpu:
https://sotrh.github.io/learn-wgpu/


Relevant resources that may help when learning how to make a voxel engine:
https://sites.google.com/site/letsmak...

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