Inhuman Conditions: A Game of Cops and Robots (By Tommy Maranges)

Описание к видео Inhuman Conditions: A Game of Cops and Robots (By Tommy Maranges)

About:
Inhuman Conditions is a five-minute, two-player game of surreal interrogation and conversational judo, set in the heart of a chilling bureaucracy.

Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation, the Investigator must figure out whether the Suspect is a Human or a Robot.

Robots must answer the Investigator's questions without arousing suspicion, but are hampered by some specific malfunction in their ability to converse. They must be clever, guiding the conversation in subtle ways without getting caught.

Humans may speak freely, but may find this freedom as much curse as gift. There are no right or wrong answers, only suspicious and innocuous ones, and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There, alongside Investigators who make improper determinations, they will await further testing ...
In each game of Inhuman Conditions, there are two players: one Suspect and one Investigator. The players agree on a theme for the round, and the Investigator is given a series of question prompts related to that theme. Then the Suspect is randomly assigned an identity as either a Human or a Robot. Sometimes Robots are peaceful, and other times they're violent; but their weaknesses always cluster around the chosen theme being investigated.
Additionally, the players agree on a penalty that will be face up on the table. Robot Suspects must perform the penalty if they violate their constraint or if they cannot finish their checklist; humans never have a reason to perform the penalty, and should avoid performing it accidentally.
Finally, the Suspect chooses a Suspect Note, which is a roleplaying prompt that helps the Suspect develop a character for the round.
The Investigator always has the same two goals, which go hand in hand:

Ensure all Human Suspects are properly identified as HUMAN
AND

Ensure all Robot Suspects are identified as ROBOT and safely detained.
The Investigator loses if the Suspect is incorrectly identified, or if they are killed during the course of their duties by a Violent Robot.

All Suspects, robots and humans alike, share one common, overriding objective: Convince the Investigator that you are a human. Any Suspect who is identified as a robot (whether or not that identification is correct) loses. Additionally, robots will have some programming which they must obey. Patient Robots must obey a constraint on their abilities or pay a penalty; Violent Robots must complete a checklist and then kill the Investigator.

At any point in the five minutes, the Investigator may declare the Suspect a Robot and order additional testing; a Violent Robot must complete its checklist before this can happen. If, however, at the end of five minutes, the Investigator believes the Suspect is a Human, the Suspect is free to go.

Investigators and Human Suspects win and lose together; Robot Suspects only win if they can fool the Investigator.
In Inhuman Conditions, nothing happens outside the conversation. there are no cards to count, no votes to track. The conversation is the event. Words don't explain or obscure your decisions; the words are the decisions. It's not just that everything you say can and will be used against you; it's also that there's nothing else you can rely on to defend yourself.
As a Patient Robot, conceal your true nature. Answer the investigator's questions, avoid certain behaviors, and outlast the Bureau's curiosity.
Peaceful Robots must survive the entire round. For five tense minutes, find new ways to answer questions without arousing suspicion. Discover cleverness you didn't know you were capable of. Volunteer just enough information to throw the Investigator off the scent, without appearing uncooperative.

Комментарии

Информация по комментариям в разработке