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Скачать или смотреть Original Demon Death Match Guide

  • Eevee master
  • 2023-08-31
  • 13
Original Demon Death Match Guide
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Описание к видео Original Demon Death Match Guide

As with Bellmoth, I’ll include separate info for hell and lower difficulties separate from the hell info, though the lower difficulty part won’t be as long as the Bellmoth one.

Team info/Substitutes for hell difficulty: I’m personally using the Rudeus-Eris-Kizuna combo since I like it so much, but it isn’t necessary at all to beat the beast. The general team structure is summer Diane and two units of different races besides her for her passive, and those two units have a decent number of options that can work. One player having red Gowther is pretty nice since it gives both players a rank up, which means a full hand of rank 3s if you’re using summer Diane. Even if you don’t use Rudeus and Eris, Kizuna is a solid choice since she gives both you and your ally 30% attack related stats if her relic is procced. Summer Diane herself does respectable damage, and other potential dps units include: Freyr, The One Ultimate, Traitor Meli, LR Lostvayne, Rem, Reinhard and if you need an F2P option, red Escanor. Some players may kick you for using him, but with summer diane giving him some buffs, his amplify does respectable damage. The best back unit I know of is ragnarok Ban, though Twiggo is good if you decide to use Reinhard, and red SR Liz is good if you want survivability. If you don’t have summer Diane or the Rudeus-Eris-Kizuna combo, using Fest Diane to stall a bit is a viable strategy, though summer Diane is better for fast and consistent clearing, so only use a stalling tactic if you absolutely must.

Hell Strategy/info: The general strategy, as with all death matches, is to one turn each phase. If one player is using red Gowther, start with a rank up. If you’re using Rudeus-Eris-Kizuna, you want your ally to have Gowther, but if they don’t start with a Kizuna attack to proc her relic. After you do all that, go for the kill. OG Demon has a 40% damage cap, so keep that in mind. Furthermore, and this applies to all phases, not just phase 1, OG Demon has blue Chandler’s passive of lowering your stats by 7% each time you attack. It goes away when your turn ends, so it won’t affect your tanking ability, but if you attack multiple times with one character in the same turn, each consecutive attack will hit less hard and lifesteal less, so keep that in mind, both in determining what cards to use and what order to use them in. If you fail to kill him in one turn, he has blue Chandler’s skill effect disable card as well as some AOE attacks that hurt pretty bad, so pushing phase in one turn is what you want to do. In phase 2, there is no damage cap, but it’s replaced by some strange gimmicks. The first is that if his hp is 90% or higher, he is immune to melee attacks, so you have to open with a ranged attack. The more annoying gimmick is that if his health falls below 10% without him dying, he gains evasion, meaning all attacks that aren’t ults will miss him. You want to take him from above 10% to death, and since he lacks a damage cap here, using an incredibly powerful attack is best. Rudeus with a rank 2 and Kizuna’s blue card can take his health from full to zero in one shot, but if you don’t have that, whittle him down a bit first and then use a strong attack, a rank one with Rudy works, but if you aren’t using him, Freyr’s cleave, T1U’s scorch, Lostvayne’s sever, or amplify can hit really hard. In phase 3, just use whatever strong cards you have to clean up. Just know he gets his damage cap back for this phase.

Lower Difficulty Substitutes: The same units as hell, but in addition, in hard difficulty or lower, Loli Merlin and red Sariel can hit hard since OG Demon takes extra damage from power strike. Just keep in mind he has big damage reduction against goddesses, so units like Mael and Light Liz won’t work very well.

Lower difficulty info: Extreme is just hell difficulty but easier. If you have trouble out-ccing him in hell (550k cc is a lot for a low box cc player, even with two players), do extreme. Normal and Hard only have two phases, and strangely enough, phase 1 and 2 are swapped in hard difficulty, making the no damage cap phase with evasion and 10% health the first phase, and second phase the damage capped one. A rank 3 loli Merlin single target with a green Gilthunder buff, if your Merlin is strong enough, can one shot phase 1 of hard difficulty. Otherwise, lower difficulties are just hell, but easier.

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