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Скачать или смотреть 9-09 - Reading the Run Cycle Reference poses

  • MAVI Academy
  • 2024-09-07
  • 154
9-09 - Reading the Run Cycle Reference poses
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Описание к видео 9-09 - Reading the Run Cycle Reference poses

Let's go through the reference once to understand how run cycle works, physics and things...

About this course:

This tutorial series is more about an introduction to Blender and 3D in general. We will discuss the absolute basics of Blender and learn how to build objects and prepare renders out of it. Then we apply all the knowledge we have learned from basic tutorials and create a very simple model. It's vital to apply all the learning into some practical context to get a realistic sense of it.

Even if you don't know anything about blender yet, I have covered it up in the first chapter.

I have divided the tutorial into 10 chapters.


Chapter 1 and 2:
In these chapters, we will discuss the absolute basics of Blender, and work our way around the interface, getting comfortable with the interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. and make a very simple scene and models with just the basic primitives so that you get used to initial important commands and develop some muscle memory with Blender.


Chapter 3:
This chapter will be again cover modeling but a little advance level. During this, we will cover some modular pieces and using these we will create stunning low-poly environments. This chapter focuses on putting you into practice with taking care of origin in mind specifically.


Chapter 4:
Here, we will model a game asset - a gun. Why gun? Because while modeling this gun, you will learn a very important workflow of modeling assets and that is Boolean workflow. This chapter focuses on just that. We will also add textures to our gun and learn a little about UV Editing and making our model low-poly(more on all these topics in later chapters).


Chapter 5:
We have learned a lot by this about modeling. And so, this chapter will take your modeling level to the peak by the practicing the very important modifier Sub-D which is mostly used for hard-surface modeling. Plus, we will also texturing our car starting from zero.


Chapter 6:
First, we will go through all modifiers and edit tools and then we will model again. We will model a basic character so that we can learn rigging easily in upcoming chapter. This chapter will have some time-lapse videos.


Chapter 7:
In this chapter, we will learn about rigging and constraints. We will also rig our character, a ball and our car that we modeled.


Chapter 8:
We will learn basic fundamentals you need to learn in order to start animating in blender. This topic is huge and will take a big course in itself. So, I will take your animation from complete basics to an slightly intermediate level. We will mostly animate objects in blender as animating a character a little bit time-consuming and hard at first.


Chapter 9:
In this chapter, we will understand animation principles and animate Run and Walk Cycles.


Chapter 10:
This is the last chapter of this course and biggest of all chapters, in which we will cover all important tools and learning that is very required for you to enter completely into modern 3D world of animation. We will learn UV editing, Texturing, Intermediate Shading, Geometry Nodes, Compositing, Camera Animation and a lot!


This whole course is designed with idea in mind to make learning 3d easy for everyone no matter your academic education level. But this course will have also some tips and tricks and workflows that will help you if you're already a 3D artist.
PROJECT FILES WILL BE INCLUDED WITH EACH CHAPTERS.


PLUS, IF YOUR STUCK ANYWHERE DURING THIS COURSE, I AM HERE TO HELP YOU WHENEVER I FIND YOU STUCK.
COMMENT WHERE DO YOU NEED MY HELP AND I AM READY.


What is the requirements:
Willingness to learn!


My Config:
Windows 11
Intel i9 14900k
NVIDIA RTX 4090 - 24 gb
RAM - 64GB
Monitor: Gigabyte Gaming Monitor G34WQC

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