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Скачать или смотреть Multiplayer Desync DisplayinfoCapture SC (alpha3.12.1)

  • PyroRobby
  • 2021-02-13
  • 122
Multiplayer Desync DisplayinfoCapture  SC (alpha3.12.1)
#Star citizen#PyroRobby#Multiplayer desync
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Скачать Multiplayer Desync DisplayinfoCapture SC (alpha3.12.1) бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Multiplayer Desync DisplayinfoCapture SC (alpha3.12.1)

Contains 4 examples of two players capturing multi-crew desync, from individual perspectives, capture time-synced by the display info clock.

Note: As soon as we noticed this happening we initiated the capture info commands and recorded our typical workaround.

Workaround: Pilot de-spawns the ship with the desync'd passenger/crew still in the ship, by either storing the ship (if the pilot is also the owner), or by committing suicide (if the pilot is not the owner), or if the ship is automatically stored by the station. All procedures will teleport the passenger to the station and resync the players.

Capture data displayed is:
r_displayinfo=2
r_displaysessioninfo=1

Example1:
Ship is the Mole, Owner is also the pilot and the pilot has to perform the workaround. Co-pilot appears to be next to the pilot, has full freedom of movement, can see the pilot next to him; but view is of the station in space from 72Km away. Pilot exits the ship, goes into the station and stores the ship. It then teleports the desynced character(s) into the station.

Example2:
The right side turret mining laser, to the player in the middle turret, looks like the extraction beam. The right side turret mining laser, to the player in the right turret (the turret operator) looks like the normal mining laser - but stops functioning as the selected beam. When the right side turret operator (of the assumed desynced laser) got into the seat the laser was in the extraction mode. The HUD said extraction mode and showed the extraction beam to the right side turret operator.

Example3:
Another example similar to example 1. On both example 1 and this example the desync happens making the jump from 72Km out to the station. The non-pilot player gets stranded and never moves from that last jump, which is also what happened in example 1.

Example4:
Pilot is not the owner, owner is in the turret with full freedom of movement, to resolve the pilot land the ship at the station and backspaces.

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