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Скачать или смотреть Handling BigInteger Values in C# : A Guide to Avoiding the "Integral Constant is Too Large" Error

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  • 2025-09-14
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Handling BigInteger Values in C# : A Guide to Avoiding the "Integral Constant is Too Large" Error
BigInteger: Integral Constant is too largec#arraysunity game enginemathbiginteger
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Описание к видео Handling BigInteger Values in C# : A Guide to Avoiding the "Integral Constant is Too Large" Error

Learn how to efficiently split a `BigInteger` into an array in C# and resolve the "Integral constant is too large" error. Perfect for Unity game developers!
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This video is based on the question https://stackoverflow.com/q/62486874/ asked by the user 'LWun' ( https://stackoverflow.com/u/12668058/ ) and on the answer https://stackoverflow.com/a/62487047/ provided by the user 'Vivek Nuna' ( https://stackoverflow.com/u/6527049/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: BigInteger: Integral Constant is too large

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Handling BigInteger Values in C# : A Guide to Avoiding the "Integral Constant is Too Large" Error

When working with large numbers in C# , particularly when developing games using Unity, you may encounter an issue known as the "Integral constant is too large" error. This usually occurs when you attempt to define a number that exceeds the limits of basic numeric types. In this guide, we will tackle this issue head-on, especially in the context of splitting a BigInteger into an array of smaller integers.

The Problem

Imagine you want to split a large BigInteger value, like 111111222222333333444444555555, into smaller chunks to represent different "coins" in your game. The goal is to create an integer array that splits this large number into 5 elements, each containing 6 digits. Your expected output should look like this:

{111111, 222222, 333333, 444444, 555555}

However, while implementing this, you might run into the following error when you try to declare the BigInteger directly with such a large number:

[[See Video to Reveal this Text or Code Snippet]]

Understanding the Error

The error arises because C# does not support defining constants that exceed the range of primitive data types, such as int or long. To handle very large integers, we use the BigInteger type from the System.Numerics namespace, but it must be initialized correctly to prevent this error.

The Solution: Initializing BigInteger Correctly

To avoid the integral constant error, you should not directly declare BigInteger with a literal that exceeds the size limitations of primitive types. Instead, you should use the BigInteger.Parse() method to create your variable. This method allows you to pass in a string representation of the number, which avoids the issue of integral constants altogether.

Correct Code Example

Here’s how you can correctly initialize the BigInteger in your code:

[[See Video to Reveal this Text or Code Snippet]]

Once you have successfully initialized your BigInteger, you can proceed with your existing method to split the value into an array.

Updated Method to Split the BigInteger

Here's your modified method to split the value correctly:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Handling large numbers in C# doesn't have to be a hassle. By utilizing BigInteger and initializing it properly using BigInteger.Parse(), you can easily avoid the "Integral constant is too large" error. This not only makes your code cleaner but also enhances its efficiency when managing monetary values in your Unity games.

Take a moment to adjust your code, and you'll find that working with large BigInteger values becomes a breeze! Happy coding!

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