Unreal Engine 5 Beginner to Pro Tutorial #17: Crouch Movement Mode

Описание к видео Unreal Engine 5 Beginner to Pro Tutorial #17: Crouch Movement Mode

Hey everybody! This is the seventeenth lecture of my Pro Unreal Engine Class. The goal of this class is to take you from whatever your experience level is with Unreal or software development in general, all the way to the point where you're ready to get a job as a Game Developer. I am making sure to show every single step of the process and teach good habits from the start, but rest assured that all this tedium will pay off in the long run.

I'm a self taught Game Developer and know how miserable it can be to slog through YouTube Tutorials that don't cover everything you want to learn. My journey from installing Unreal all the way to getting a full time job in game development took over 2 years, and I'm hoping this class will mean yours won't take as long. Please let me know if you guys are interested in this class in the comments section and I'll make more of them! If you have any feedback whatsoever, also let me know down there so I can apply the feedback to the next installment.

In this one, we start by making some C++ changes to get our crouch input and animation driver working. We then hop into Unreal and add the crouch state to our animation blueprint. We then add the crouch input action and put it into our mapping context. We then make a few small tweaks to the character blueprint and call it a day!

Stay tuned for the eighteenth lecture where we'll go over the Debugger in Visual Studio and add an extremely helpful DebugHud to our character.

As always, thanks for watching and have a great day!



Chapters
0:00 - Intro
2:28 - C++ Changes
16:33 - Animation Blueprint
20:34 - Add Crouch Input
22:46 - Character and Testing
24:58 - Review and Outro

Комментарии

Информация по комментариям в разработке