AQW | Astral Shrine Boss - Astral Empyrean

Описание к видео AQW | Astral Shrine Boss - Astral Empyrean

New boss, pretty simple (my 4th kill).

Red Zones and Taunt:
Dodge the red zones, move up or down (I suggest turning off players, monsters, damage numbers, animations, and aura text). Any 2 classes can taunt, but you can just do LR and SC or LOO. Can either loop taunt, or alternate taunts between "Behold", I recommend the latter. E.g. LR taunts 1st Behold, LOO taunts 2nd Behold, repeat.

Pattern:
There will be 2 Beholds between each red zone. It will do an AoE attack with each Behold. If there are too many deaths, you will get clapped, so ideally make sure everyone dodges the red zone.

At 14 million, there will be a nuke, so LOO should prepare 5 to negate it, refraining from using it for from about 19m-20m. If there's a LH, they can also hold Legacy Crater for 14m (this is incorrect according to the wiki). http://aqwwiki.wikidot.com/astral-emp...

Notes: It's been trioed:    • AstrL Shrine Trio  
Comps:
Comps are very flexible, a good starting point is LR LOO SC LC VDK, then you can go DPS like DoT/IK/CSS, or more support like PCM + QCM. Someone did a sub 1 min kill with LR LOO SC LC LH DoT IK.

Example comps:
LR LOO LC SC VDK PCM LH
LC LOO LC SC VDK PCM QCM
LR LOO LC SC AP PCM DOT

LR LOO LC SC LH DOT IK (sub 1 min, Misfit)
LR LOO LC LH ARACH DT DT (44 secs, Misfit)
LR LOO PCM LP CSS DOT (6 man comp, shoutout to BDW)

DONT READ PAST HERE
--------------------------------------­----------------------------------------­----------
Extra Notes:
You don't need VDK, AP, or SC. It may or may not be possible to 4 man. LH and Shaman are pretty good. If you use LOO and heal before the fight, you can check if anyone is using Vain, if they are, they'll die due to heals becoming damage after 14m. The more HP you have, the more damage you take. Forge helms are safe to use. You can taunt while the red zone is up. Sometimes there are 3 Beholds between zones. I think Behold fades between zones. There isn't a DPS race.

Comps I've Done in Pub:
LR LOO SC LC VDK PCM LH
LR LOO SC LC VDK PCM QCM
LR LOO SC LC VDK AP DT
LR LOO SC LC VDK PCM SHAMAN
LR LOO SC LC QCM LH SHAMAN
LR LOO SC LC VDK AP QCM
LR LOO SC LC VDK PCM QCM
LR LOO SC LC LH PCM AI
LR LOO SC LC VDK AP AI
LR LOO SC LC VDK PCM SHAMAN
LR LOO SC PCM VDK LH CSS
LR LOO SC PCM VDK QCM SHAMAN
LR LOO AP LC VDK PCM LOO (yes 2 loo)
LR LOO AP LC VDK PCM CAV
LR LOO LC LC VDK CAV LH
LR LOO SC AP VDK VHL DT

As you can see most pubs will opt for LR LOO SC LC VDK as the base with 1 extra healer and a DPS. Note that sometimes there's no AP or SC, but in all except 1, 1 of them is used. I believe that LR LOO LH + LC/AP/SC/LP (possibly any healer) is a good standard as a base, with 3 DPS classes (1 of which can VDK if you want (not needed)). Judging by the last comp, LOO SC AP is fine for all healers, with VDK and 2 DPS.

In other words, most pubs use LR + any 4 healers (1 of which is AP or SC) + VDK + DPS. 4 man is likely possible, 3 man has been theorized. Simply going with 5 healers actually isn't bad, since some supports have decent damage (e.g. LOO AP SC LC LH/PCM/LP/FB).

Examen/Pneuma Val/Elysium Shaman is great with feli. LR LOO FB LC/LH 3XSHAMAN may or may not be a good comp (never tried before, but you could also swap FB with LC/LH), seems fun at least and wouldn't need any honor.

Комментарии

Информация по комментариям в разработке