1979 [60fps] Lunar Lander

Описание к видео 1979 [60fps] Lunar Lander

ルナランダー / Lunar Lander (rev 1) Atari / Sega 1979 3,450pts Player なび 収録Ver MAME32 0.37b14ou 

※動画は発光エフェクトをかけています。捨て燃料残機分はカット編集しています。

mame replay site http://replayburners.web.fc2.com/

ルナランダー

発売年:1979.08(日本では79.12)
開発元:ATARI 発売元:セガ
ジャンル:アクション
コントローラ:2方向レバー+ボタン付きT字型スロットルレバー
システムボード:専用基板
CPU構成[M6502] 音源チップ[Discrete Components]

アタリ社初のベクタースキャン作品。陸船を岩山だらけの月面に着地させるのが、このゲームの目的。ゲーム開始時に重力や大気摩擦といった要素の異なる、4つのコースから難度を選べる。巨大なスロットルレバーを使って操作するが、着陸時の判定は辛く、ボタンで逆噴射を強く効かせたつもりでも、着陸失敗で終わる事が多い。地面に近づくと画面の視点はズームアップされる。失敗すると着陸船は、ベクタースキャンタイプゲームでお馴染みのワイヤーフレームバラバラ爆発になるが、中心部となる○型は破壊されずにそのまま放り出される。良作なのだが後に登場する「アステロイド」のヒットを受け、生産が打ち切られることになる。

Lunar Lander (c) 1979 Atari.

Lunar Lander is a 1-player coin-op electronic game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen.

Game play begins with engine rumble and the lander drifting towards the bottom
right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission.

TECHNICAL -

Game ID : 0345xx

Main CPU : M6502 (@ 1.512 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : Vector, capable of 1024 x 768 static points, infinite resolution of lines in between.
Screen refresh : Dynamic, varies depending on how many vectors are drawn on screen at once.
Palette colors : 16 levels of grey.

Players : 1
Control : Lever (increase or decrease the THRUST)
Button : 3 (ROTATE LEFT, ROTATE RIGHT, ABORT)

TRIVIA -

Lunar Lander was released in August 1979. Approximately 4830 units were produced. Original price was $1,695.

Licensed to Sega for Japan market.

SCORING -

The scoring system gives 50 points for a good landing, plus 50 fuel units as a bonus. A hard landing earns only 15 points, and a crash earns 5 points. A crash happens when the vertical speed exceeds 15 and the horizontal speed exceeds 31. The number displayed after SCORE is cumulative of all landings made in the current game. The point scores for a good or hard landing can be greatly increased by landing on an area with a flashing multiplier, for example 2X or 5X. Thus, a good landing on the very narrow 5X site would give that player 250 points.

STAFF -

Original design by : Jack Burness
Programmed by : Rich Moore
Vector generator display system by : Howard Delman

SOURCES -

Game's rom.
Game's picture.
Game's F.A.Q. by Kevin Butler A.K.A. War Doc

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