Hardtype Extra - Full Moons 3 (Low Level)

Описание к видео Hardtype Extra - Full Moons 3 (Low Level)

Now with 80% less cheese!

  / jimsonlytweet1  

Rules:

This is a low level run of zombero's hardtype mod: https://www.romhacking.net/hacks/3299/
The aim is to keep XP gain as low as possible without affecting my sanity.
Hard mode, obviously
No stat boosting items
All other game mechanics are fair game!

We jump quite far ahead in this part. Kalpa 1 had all the FKE's for the next few dungeons so we already dealt with everything up to Kalpa 2. With 10 more levels and all the extra options that brings this is nowhere near as dicey as the previous part.

SECOND KALPA

Hell Biker (0:18) - Not too bad compared to FKE Matador. It's just like fighting a version of boss Hell Biker that starts at half HP, gets one less press turn and doesn't have Dekunda. He's much less threatening with War Cry and Fog Breath stacks so we can quite easily pummel him with the exact same team.

Daisoujou (4:30) - Again not bad as long he doesn't immediately snipe you with instakills. Thankfully everything here was built with Void Mind for the Mizuchi boss fight. Daisoujou doesn't resist everything like his boss variant so this is less of a drag. It's worth noting that I only found him in the cursed hallway so it took a little manipulation with the battle radar to start out on full HP.

Shadow (9:29) - Kinda scary together since they can spam buffs, Mahama Rocks quickly take them out though and one on its own is easily dealt with.

Shiki-Ouji (12:26) - Easy as hell as long as you have some fire spells, I think this mostly exists to catch you unawares with cheap instakills :(

Hresvelgr (14:29) - Ah, gotta love these ludicrously overlevelled encounters. You could actually find these here in vanilla too, but of course now they're on steroids. Iron Claw in the opening round will OHKO anything, so hope for spells. He doesn't have Unshaken Will so it's easy to land a stun, which should buy you enough time to set up and roast the birdie.

IKEBUKURO TUNNEL

Sarasvati (16:53) - Lol. This one is almost bullying since all she does is spam force spells and our teams were already built for Fuu-Ki. There was a glitch where she can get stuck casting Dragon Eye repeatedly and you're forced to reset - not sure if that was fixed in an update though.

MAP #4

Suzaku/Feng Huang (18:17) - This one's a runner like Makami, but this time it's not too unreasonable to take him out before he flees. We've got to be quick though. Carry plenty of elemental protection to interrupt his turns. I had literally no ice attackers (Genbu didn't learn Bufula yet) so aimed for a round 3 kill with focussed physicals. You could probably manage round 2 with ice spells, looking at how quickly Sarasvati went down.

ASAKUSA

Valkyrie (20:10) - This one's kinda tricky. She hits like a truck and summons Titans on a whim. I found it best to leave one alive on low HP, otherwise she just keeps summoning more. She doesn't cast Startle when they're present and is hopefully distracted with healing.

OBELISK

Kurama (23:49) - Ah yes, DUMMY man. What can I say? Another force user, another lol. The only threat is Mahama from the Karasu. You can mute them or throw Tetraja Stones.

Комментарии

Информация по комментариям в разработке