[Blender] Let's Launch Fireworks with Geometry Nodes! Ep.9 Helper Functions

Описание к видео [Blender] Let's Launch Fireworks with Geometry Nodes! Ep.9 Helper Functions

Why not make some flashes and bangs with Geometry Nodes.

In this tutorial series, I'll be making a physics based fireworks with realistic movements.
I'll be covering topics like making simple physics engine with simulation nodes, spawning system, spark shader, etc. everything you need to make fireworks.

At the end you'll be star mining your scene like it's New Years' Eve!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this episode, I'll be adding some helper functions and finishing up the overall fireworks algorithm. In the final stretch for the fireworks series. Hope you stay with me til the end!


Back Issue
Ep. 1 Physics Engine    • [Blender] Let's Launch Fireworks with...  
Ep.2 Spawning System    • [Blender] Let's Launch Fireworks with...  
Ep.3 Emulating Combustion    • [Blender] Let's Launch Fireworks with...  
Ep.4 Tail Formation    • [Blender] Let's Launch Fireworks with...  
Ep.5 Spark Shader    • [Blender] Let's Launch Fireworks with...  
Ep.6 Shell Design Prep    • [Blender] Let's Launch Fireworks with...  
Ep.7 Shell Object    • [Blender] Let's Launch Fireworks with...  
Ep.8 Levels & Layers    • [Blender] Let's Launch Fireworks with...  

Blender Ver. Used: 4.1

Комментарии

Информация по комментариям в разработке