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Скачать или смотреть Rodin AI Gen 2: The First AI 3D Tool That Actually Works in Production?

  • Tech with Ayrass
  • 2026-01-07
  • 82704
Rodin AI Gen 2: The First AI 3D Tool That Actually Works in Production?
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Описание к видео Rodin AI Gen 2: The First AI 3D Tool That Actually Works in Production?

This model took me 3 minutes to make. I didn't sculpt anything. I didn't re-topologize. I uploaded a few photos and an AI did the rest.

But here's what nobody's telling you about AI 3D tools: Most of them give you unusable meshes, broken topology, textures that fall apart in real software.

So I tested Rodin Gen2 for a FULL WEEK. Pushed it, tried to break it. And what I found actually surprised me.

Rodin AI Gen 2: The First AI 3D Tool That Actually Works in Production?

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🔗 LINKS:

→ https://hyper3d.ai/

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⏱️ VIDEO CHAPTERS:

0:00 → This model took 3 minutes to make
0:08 → What nobody tells you about AI 3D tools
0:18 → I tested Rodin Gen2 for a FULL WEEK
0:24 → The problem: Single solid mesh = unusable
0:41 → THE HARDEST TEST (complex shapes, reflective surfaces)
0:51 → Pro tip: Generate with just ONE image
0:59 → Results: Clean shapes, correct pose
1:09 → The feature that justifies the cost...
1:20 → 50 REGENERATIONS (no extra credits!)
1:29 → ONE CLICK → Separated parts 🔥
1:36 → Why this matters for Blender/Maya/Game Engines
1:55 → Does it hold up in REAL production software?
2:04 → Normal maps, textures, accuracy test
2:17 → Honest take: ~80% accuracy
2:26 → Export test: FBX, normal maps, roughness maps
2:37 → 2-3 hours cleanup → 20 minutes
2:49 → MY VERDICT after a week of testing
2:54 → When to use it vs when NOT to
3:07 → Rodin vs Meshi vs Tripo
3:12 → Free credits link
3:25 → Next: Character consistency (Runway Gen 4)
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🔥 THE AI 3D PROBLEM (Why Most Tools Fail):

❌ Single solid mesh — can't animate, can't separate parts
❌ Broken topology — unusable in real software
❌ Textures fall apart in Blender/Maya
❌ One output only — bad result = burn another credit
❌ Hours of manual cleanup required

Rodin Gen2 claims to fix ALL of this. Here's what I found...

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✅ RODIN GEN2 — WHAT ACTUALLY WORKS:

→ 4X better mesh quality (compared to Gen1)
→ SEPARATED PARTS (one-click!) — ready for animation/rigging
→ HD textures pulled from your uploaded images
→ 50 regenerations on same prompt (no extra credits)
→ Blueprint preview before you commit
→ Export: FBX, normal maps, roughness maps, textures

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📊 PRODUCTION SOFTWARE TEST:

Exported to Blender/Maya:
✅ Normal map baking — keeps surface details
✅ Textures pull from uploaded images
✅ Parts already separated — immediate material assignment
✅ Rigging points and animation controls ready
✅ FBX, normal maps, roughness maps included

Cleanup time:
❌ Other AI tools: 2-3 hours minimum
✅ Rodin Gen2: ~20 minutes of tweaks

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🎯 WHEN TO USE RODIN GEN2:

✅ PERFECT FOR:
→ Environment props
→ Background characters
→ Quick concepts
→ Prototype assets
→ Game jams (speed matters)
→ Client concepts
→ Anything needing separated parts

❌ NOT FOR:
→ Hero assets
→ Main character models
→ Anything in every shot
→ When details matter too much
→ Still want human modeler for these

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💰 VALUE ANALYSIS:

Time saved per model:
→ Traditional workflow: 2-3 hours cleanup minimum
→ Rodin Gen2: ~20 minutes tweaks
→ Net savings: 1.5-2.5 hours per model

For prototyping, game jams, client concepts where speed matters — this is genuinely useful.

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❓ COMMON QUESTIONS:

Q: Can I use Rodin models in game engines?
A: YES — the separated parts feature makes this actually possible. Other AI tools give fused meshes that need hours of cleanup.

Q: How many photos do I need?
A: Just ONE works. Three angles gives better results, but single image generation fills in what it can't see.

Q: Is it better than Meshi or Tripo?
A: For anything needing separated parts (animation, rigging, game engines) — yes. Part separation alone puts it ahead.

Q: What's the accuracy like?
A: ~80% on complex models. Big surfaces = solid. Small details = sometimes off. Still faster to fix than build from scratch.

Q: Is there a free trial?
A: Yes — free credits to test. Link in description.

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🔗 LINKS:

→ https://hyper3d.ai/

💬 DROP A COMMENT:

Drop your Rodin results in the comments — I want to see what you create!

What would you make first?
1. Character model
2. Environment prop
3. Product visualization
4. Game asset
5. Something else?

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