Casual Crono's Another Eden Megalomorph Guilty Hades Build

Описание к видео Casual Crono's Another Eden Megalomorph Guilty Hades Build

So I found a general strategy that seems to do well against most Megalomorphs. The Torso decreases the enemy's power/int and cleanses, the arms self-buff and attack, and the head provides reactive healing and mana regen. For a while, my Guilty Hades was stuck around level 40-50 area, and finally I was able to blast through (no pun intended) a bunch of Megalomorphs using this pattern.

The vengeful healing equipment is from the Megaloserpent Featherex in the Arkiris Plains. The other three come naturally through the story.

In this video, I discuss a bit about my setup and skills, and proceed to defeat three Megalomorphs in Abominius using the strategy mentioned above. The main things I found were:

1. If an enemy buffs themselves, remove it immediately. When you aren't doing that, keep it's power/int reduced. In many fights, you'll basically alternate between the two skills, since Quake doesn't become a 3-turn ability until after a few upgrades.
2. Try to survive however you can until you can defeat Featherex. You may need to spend turns using the head's repair ability to restore mana. Once you have vengeful healer, your mana issues disappear.
3. I tended to upgrade the head and torso first, followed by the arms. With the arms, I would boost one 10 levels (for new skills) instead of keeping them even. A level 50 and a level 40 arm is more useful than two level 45 arms, for example.

As always, I do not claim my way is the "best" or "correct" way to do it. It worked for me. That's all I know. So when things work for me, I like to share them with you. I have not beaten all of the Megalomorphs as of this video (two to go) so they may require a different strategy, but this should help anyone struggling to figure out all the Gundam stuff. :) Good luck!

0:00 Introduction
4:12 Megalowing Deus Ala
10:14 Megalowolf Blackhowl
14:28 Megaloflora Genoplant
31:08 Conclusion

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