[TAS] WarioWare, Inc.: Mega Microgames! - Reality Stage 999 + Extras

Описание к видео [TAS] WarioWare, Inc.: Mega Microgames! - Reality Stage 999 + Extras

This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.

The best stage, both in gameplay and TASing in my opinion. All I got to say, is that the boss at the end of the section was the longest part for each microgame section. I had to complete one to two microgame sections a day, the boss actually that long. Microgames were fairly easy, the only real annoying one was Mashin' Martians, but it wasn't the actual microgames fault, it was because it kept appearing at almost every single red section for a long time, but it was still fairly easy compared to other sections with annoying microgames. See the thing with Warioware TASing, is that there are multiple patterns for certain microgames. Some appear way more at the beginning middle or end, and some just entirely disappear. Some of the more annoying free moving microgames are way less common than the button mashing and timing ones. Sometimes the game will just continue giving these free moving games, every section for a while, meaning games like Cheeky Monkey and Wrong Way Highway start appearing in every specific microgame section. This happened around the late 600's to early 700's. It was annoying. Like stated before, there's also way less free-moving games, and more single button press timing microgames and button mashers overall.

The boss also has the worst RNG out of every boss in this game. The whole boss strategy can get easily ruined by how the vase teleports, how fast the rocks want to move after the vase shoots them, the fact that if the vase shoots an orange rock as the last rock before it's death you have to destroy it or you lose, the fact that sometimes you have to move down with the rocks after the vase shoots them out, or you won't destroy them, The fact that your laser is slow and then speeds up, and however the vase wants to move. All of these RNG events are controlled by how much you hit the vase while it's traveling, or teleporting. One frame where you don't hit it, and the entire boss changes from that point on.

There are also three types of these rocks that come out of the vase, the small rocks, the ones that are the nicest, the white rocks, the bipolar ones, seemingly either being nice or screwing up the vase part of the boss, and the orange rocks, the ones you don't want to see at the very end of the boss. Small rocks are easy to deal with, rarely going down as you shoot them, the white rocks either going down immediately, or staying there just to soak up damage, and the orange rocks which are instant losses if you don't deal with them immediately. Really annoying when the third rock is an orange rock, and you have to destroy it or you lose. Also, after the third rock is around the point where you can destroy the main boss.

After this stage there are two 25 microgame stages (Nature and Anything Goes), and a remix stage which are probably going to be easier and faster compared to 15 microgame stages, all because of less boss stages. But don't worry, there's still a whole stage focusing on bosses, so, that'll probably make sure once I'm doing 999 on the microgames, I'll be able to get 999 on boss microgames. Can't wait to do Galaxy 2003 and Alien Laser Hero 999's those sure won't take a while.

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