Sprint and Stamina Using Components in Unreal 5

Описание к видео Sprint and Stamina Using Components in Unreal 5

In this video we talk a bit about Component Based Design, and build a Sprint that uses Stamina for our First Person Character. Since we build our Sprint and Stamina as 2 separate components, we can reuse them quickly and easily on other actors!

00:00 - Intro
00:55 - Sprint Input
03:27 - Sprint Component
06:22 - Sprint Structure
09:36 - Sprint Functionality
15:35 - Stamina Component
20:13 - Tick Stamina
25:46 - Spend Stamina
29:11 - Pause Tick Stamina
31:19 - Sprint Spends Stamina
38:48 - Customize Stamina Bar
42:02 - Bind Stamina Bar
45:35 - Spawn Widget
47:00 - Outro

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