GT3:C vs. GT4: Suspension & Tire Physics Comparison

Описание к видео GT3:C vs. GT4: Suspension & Tire Physics Comparison

A little comparison video to show how suspensions & tires work in the updated physics of GT3: Concept against GT4.

Recently GT3:C got a major suspension damper physics update, which fixed or reduced issues in the vanilla physics. The suspensions act less "robotic", there's more suspension travel, and the suspensions are far more reactive than before. I considered this one of the key issues with GT3's original physics, especially comparing how GT2 actually had decent suspensions compared to GT3, in my personal view. Now with these suspensions there's also more bodyroll and body movement, another issue I had with GT3.
GT3:C also got updated car body yaw values.

Now comparing to GT4, during racing, GT4's suspensions feel completely flat and static compared. I would say I very much prefer GT3:C's new physics over GT4, but I do realize GT4 does some things better than GT3:C; I quite like the very small suspension movements after stopping a car, and I also like that there's even more suspension travel in GT4 (although I feel like it is massively exaggerated in situations like accelerating and braking.) Sadly, thanks to hardcoding limitations, I can't really do much more about suspension travel and that small "jiggling".

Also, about the tires, after seeing how GT4 performed in the "reversing & accelerating" test, there's definitely some things I have to do in the tire compound physics department. Otherwise, GT3:C takes the cake in the tires, GT4's understeer, oversteer, tire slip and handbrake turns are just awful.

• Credits •
Pez2k - A variety of modding tools used, like GT3VOLExtractor.
Sal_89/Seban - Help & research!
My Discord Server - Feedback & ideas!

Комментарии

Информация по комментариям в разработке