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Скачать или смотреть The control scheme with the highest skill ceiling in Rocket League | Analog Directional Air Roll

  • Heon_X
  • 2023-02-12
  • 2153
The control scheme with the highest skill ceiling in Rocket League | Analog Directional Air Roll
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Описание к видео The control scheme with the highest skill ceiling in Rocket League | Analog Directional Air Roll

A few days ago I found out that the Pro player Zen has his Air Roll Left bound to a trigger in order to achieve analog control of its rotational speed.
Inspired by this discovery I decided fully understand it and I proceeded to modify my bindings in order to include this new powerful move.
Then I took it several steps further by developing a control scheme that allows players to take advantage of both Analog Directional Air Rolls while also remaining intuitive and easy to implement.

A controller with at least 2 back buttons/paddles is required for this control scheme to work properly!
(My controller: Razer Wolverine Ultimate)

Bonus Tip: Lower your Aerial Sensitivity if you're struggling to take full advantage of the Analog Directional Air Roll. You'll be able to press your trigger further and still have less than 100% rolling speed! (1.5 is a decent starting value, it can be increased as you become more accurate with trigger pressing)

Will you be brave enough to switch to it?

Control Scheme (PS controller equivalent in brackets):
Jump = A (X) [Right Thumb]
Ball Cam = X (Square) [Right Thumb]
Boost = M5 [Left Ring Finger]
Air Roll Right = RT (R2) [Right Middle Finger]
Air Roll Left = LT (L2) / M1 [Left Index Finger]
Normal Air Roll = RB (R1) [Right Index Finger]
Use Item (Rumble) = M6 [Right Pinkie]
Rear View = M4 [Right Ring Finger]
Rest = Default

Some of the bindings can be changed according to personal preference, as long as they respect the rule "One finger per action". (i.e., Swapping "Rear View" and "Use Item")

Take a look at my Twitch highlight to see how fast I'm learning this new scheme with 6000 hours in game (Day 1):
  / 1735343914  

Update 1: After 6 days of these new bindings I won a Supersonic Legend Tournament in Dropshot.
Update 2: After 8 days of these new bindings I another Supersonic Legend Tournament in Rumble.

0:00 - Introduction to Air Rolls
1:08 - Roll/Pitch/Yaw Explanation
2:39 - Analog Air Roll Advantages
5:43 - Double Binding
7:30 - Final Control Scheme
9:06 - Disadvantages and Fixes
11:01 - Final Recap

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