Cadaver "The Last Supper" in 09m 56s | Speedrun [Atari-ST]

Описание к видео Cadaver "The Last Supper" in 09m 56s | Speedrun [Atari-ST]

Cadaver 1990 by The Bitmap Brothers | Speedrun - Atari-ST
Played by Lando



About the game:
Cadaver is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in August 1990, for Atari ST, Amiga and MS-DOS. A Sega Mega Drive version was planned but never released.In the game the player controls Karadoc the dwarf.
In the original Cadaver, Karadoc, who is a gold-hungry dwarf and really just hopes to find a treasure, is on a mission to seek out and kill the necromancer Dianos, the sole remaining inhabitant of Castle Wulf.
The game consists of five levels representing different floors of Castle Wulf. Entering the castle via the sewers, Karadoc works his way up from the dungeons, through guard chambers, royal hall, the king's private chambers and finally the battlements with Dianos's sanctum.
Karadoc's main modus operandi is picking up, throwing, pulling, pushing and stacking objects. By piling up a number of boxes, bones or other items, it is possible to reach higher places. Karadoc can find and use a small number of weapons such as rocks and shuriken, but puzzles are the main driving force behind the gameplay.
The game is heavily scripted. The isometric objects can react to a variety of other objects; for instance, a poisoned key can be cleaned by dropping a vial of water on it, and potions can be enhanced by the potion booster spell. The game has a wide variety of puzzles requiring items to be found, brought and used in a variety of places. The solutions to these puzzles sometimes require leaps in logic and the game has plenty of secret areas, hidden spells etc. Many of the puzzles also have multiple solutions, and there is often no specific order in which the puzzles on a level must be solved.
(source: https://en.wikipedia.org/wiki/Cadaver...)

About the run:
This is one of the three available Demo levels or the game. So there is no real ending, you will die no matter what. Still a great level with a lot of nice puzzles. Only the jumping (which is a little bit akward) is though to master and I miss a crucial jump.

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